private void SendOthers(int id, Shared.SharedClass1.Messages type, params object[] e) { foreach (var v in Users) { if (v.UserId != id) { Send(v, type, e); } } }
private void Broadcast(Shared.SharedClass1.Messages type, params object[] e) { Broadcast(((int)type).ToString(), e); }
private void Send(Player v, Shared.SharedClass1.Messages type, params object[] e) { v.Send(((int)type).ToString(), e); }