/// <summary> /// get the audio data real time /// </summary> /// <param name="buffer">Buffer.</param> public void GetAudioBuffer(String buffer) { //Debug.LogError (" ===================== GetAudioBuffer buffer unity >>>" + buffer); sbyte[] bb = HexByteConvert.HexStringToByteArray(buffer); byte[] audiodata = HexByteConvert.convert(bb); //do with audiodata something ... //Debug.LogError (" ===================== OfferSample GetAudioBuffer bb length >>>" + bb.Length); ShareREC.OfferSample(audiodata, 0, audiodata.Length); //Debug.LogError (" ===================== OfferSample end classictext "); }