コード例 #1
0
 protected override void doRefresh()
 {
     try
     {
         if (_rwLock.TryEnterWriteLock(_writeWaiteTime))
         {
             try
             {
                 beforeDoRefresh();
                 _lst.Clear();
                 var cache = new ShareCacheStruct <T>();
                 cache.Foreach(addData);
                 MathUtils.QuickSort <T>(_lst, comp);
                 afterDoRefresh();
             }
             catch (Exception e)
             {
                 ConsoleLog.showErrorInfo(0, "DoRefresh Error:" + e.Message);
             }
             finally
             {
                 if (_rwLock.IsWriteLockHeld)
                 {
                     _rwLock.ExitWriteLock();
                 }
             }
         }
     }
     catch (Exception e)
     {
         TraceLog.WriteError("DoRefresh Error:" + e.Message);
     }
 }
コード例 #2
0
ファイル: RankingClear.cs プロジェクト: dannisliang/scutlogic
        public void doIt()
        {
            ConsoleLog.showNotifyInfo("RankingClear Begin:");
            RankingFactorNew.Singleton().Refresh <UserRanking>(typeof(RankingScore).ToString());
            RankingFactorNew.Singleton().Loop <UserRanking>(typeof(RankingScore).ToString(), addRankingReward);

            // get fake data.
            // getFake();

            // memoryData,clear lst and unload sharecache
            RankingFactorNew.Singleton().Clear <UserRanking>(typeof(RankingScore).ToString());

            // redis delete
            List <int> keysremove        = new List <int>();
            var        urcache           = new ShareCacheStruct <UserRanking>();
            float      percent           = GameConfigMgr.Instance().getInt("rankclear_perscent", 1) / 100.0f;
            int        reduceScore       = GameConfigMgr.Instance().getInt("rank_score_redice", 10000);
            float      reduceAfterScorre = GameConfigMgr.Instance().getfloat("rank_clear_after", 0.1f);

            urcache.Foreach((string str, UserRanking ur) =>
            {
                if (ur.Score > reduceScore)
                {
                    ur.ModifyLocked(() =>
                    {
                        ur.Score = (int)(reduceAfterScorre * ur.Score);
                    });
                }
                return(true);
            });

            //  ZyGames.Framework.Redis.RedisConnectionPool.Process(client =>
            //  {
            //      string delKey = "$" + typeof(UserRanking).ToString();
            //      for(int i=0; i<keysremove.Count; ++i)
            //      {
            //          byte[] byteKeys = Encoding.UTF8.GetBytes(keysremove[i].ToString());
            //           client.HDel(delKey, byteKeys);
            //      }
            //  });

            // mysql delete
            //  var dbProvider = DbConnectionProvider.CreateDbProvider("ConnData");
            //  var command = dbProvider.CreateCommandStruct("UserRanking", CommandMode.Delete);
            //  command.Parser();
            //  dbProvider.ExecuteQuery(System.Data.CommandType.Text, command.Sql, command.Parameters);

            // update UserRankingTotal
            RankingFactorNew.Singleton().Refresh <UserRankingTotal>(typeof(RankingTotal).ToString());

            // add fake data mybe this is has not data ....
            // setFake();

            RankingFactorNew.Singleton().Refresh <UserRanking>(typeof(RankingScore).ToString());
            ConsoleLog.showNotifyInfo("RankingClear End");
        }
コード例 #3
0
ファイル: RankingClear.cs プロジェクト: guccang/scutlogic
        public void doIt()
        {
            ConsoleLog.showNotifyInfo("RankingClear Begin:");
            RankingFactorNew.Singleton().Refresh<UserRanking>(typeof(RankingScore).ToString());
            RankingFactorNew.Singleton().Loop<UserRanking>(typeof(RankingScore).ToString(), addRankingReward);

            // get fake data.
            // getFake();

            // memoryData,clear lst and unload sharecache
            RankingFactorNew.Singleton().Clear<UserRanking>(typeof(RankingScore).ToString());

            // redis delete
            List<int> keysremove = new List<int>();
            var urcache = new ShareCacheStruct<UserRanking>();
            float percent = GameConfigMgr.Instance().getInt("rankclear_perscent", 1) / 100.0f;
            int reduceScore = GameConfigMgr.Instance().getInt("rank_score_redice", 10000);
            float reduceAfterScorre = GameConfigMgr.Instance().getfloat("rank_clear_after", 0.1f);
            urcache.Foreach((string str, UserRanking ur) =>
            {
                if(ur.Score > reduceScore)
                {
                    ur.ModifyLocked(() =>
                    {
                        ur.Score = (int) (reduceAfterScorre*ur.Score);
                    });
                }
                return true;
            });

             //  ZyGames.Framework.Redis.RedisConnectionPool.Process(client =>
             //  {
             //      string delKey = "$" + typeof(UserRanking).ToString();
             //      for(int i=0; i<keysremove.Count; ++i)
             //      {
             //          byte[] byteKeys = Encoding.UTF8.GetBytes(keysremove[i].ToString());
             //           client.HDel(delKey, byteKeys);
             //      }
             //  });

            // mysql delete
             //  var dbProvider = DbConnectionProvider.CreateDbProvider("ConnData");
             //  var command = dbProvider.CreateCommandStruct("UserRanking", CommandMode.Delete);
             //  command.Parser();
             //  dbProvider.ExecuteQuery(System.Data.CommandType.Text, command.Sql, command.Parameters);

            // update UserRankingTotal
            RankingFactorNew.Singleton().Refresh<UserRankingTotal>(typeof(RankingTotal).ToString());

            // add fake data mybe this is has not data ....
               // setFake();

            RankingFactorNew.Singleton().Refresh<UserRanking>(typeof(RankingScore).ToString());
            ConsoleLog.showNotifyInfo("RankingClear End");
        }
コード例 #4
0
        /// <summary>
        /// Init word
        /// </summary>
        public static void Init()
        {
            _filter = new BadWordsFilter();
            var cacheSet = new ShareCacheStruct <SensitiveWord>();

            cacheSet.Foreach((k, v) =>
            {
                _filter.AddKey(v.Word);
                return(true);
            });
        }
コード例 #5
0
ファイル: LoadBalance.cs プロジェクト: dannisliang/scutlogic
        /*
         * Method:	heart
         * Desc:    检测服务器在线情况
         * Author:	guccang
         * Date:	2015-7-21
         */
        /// <summary>
        /// heart	Document
        /// desc:		检测服务器在线情况
        /// </summary>
        public void heart(object o)
        {
            var cache = new ShareCacheStruct <ServerInfoMode>();

            cache.Foreach((string s1, ServerInfoMode sim) =>
            {
                if (sim.offLineCnt < offLineCnt)
                {
                    sim.ModifyLocked(() =>
                    {
                        sim.offLineCnt += 1;
                    });
                }
                return(true);
            });
        }
コード例 #6
0
        /// <summary>
        /// 尝试获取下个引导,未找到引导完成
        /// </summary>
        /// <param name="guideId"></param>
        /// <param name="guideData"></param>
        /// <returns></returns>
        protected bool TryGetNextId(int guideId, out V guideData)
        {
            int nextGuidId = 0;

            guideData = _guideSet.FindKey(guideId);
            if (guideData == null)
            {
                _guideSet.Foreach((key, g) =>
                {
                    if (nextGuidId == 0 || g.ID < nextGuidId)
                    {
                        nextGuidId = g.ID;
                    }
                    return(true);
                });
            }
            else
            {
                nextGuidId = guideData.NextID;
            }
            guideData = _guideSet.FindKey(nextGuidId);
            return(guideData != null);
        }
コード例 #7
0
        public void actionrealItemCnt(object state)
        {
            var cache = new ShareCacheStruct <ShareRealItemCnt>();

            cache.Foreach(updateRealItemCnt);
        }
コード例 #8
0
 public void actionrealItemCnt(object state)
 {
     var cache = new ShareCacheStruct<ShareRealItemCnt>();
     cache.Foreach(updateRealItemCnt);
 }
コード例 #9
0
 /// <summary>
 /// Init word
 /// </summary>
 public static void Init()
 {
     _filter = new BadWordsFilter(); 
     var cacheSet = new ShareCacheStruct<SensitiveWord>();
     cacheSet.Foreach((k, v) =>
     {
         _filter.AddKey(v.Word);
         return true;
     });
 }