// ------------ Methods to create unwalkable areas such as mountains and forests ------------\\ /// <summary> /// Replaces walls with mountains/forests/unwalkables /// </summary> // TODO: Include mountains private void replaceWalls() { Mountain mountain = new Mountain(); Grass grass = new Grass(); // Trying mountains first: for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { if (map[x, y] == WALL) { if (Shapes.CanFitShapeOver(WALL, new Point(x, y), Shapes.GetShape(Shapes.TRIPLEx3_LEFT), map)) { PlaceMountain(new Point(x, y), mountain.GetSpriteID(), GRASS2_SPRITEID, mountain.Shape); } } } } // Filling with forests where mountains do not fill. for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { if (map[x, y] == WALL) { FloodFillWall(new Point(x, y), FOREST_SPRITEID); } } } }