コード例 #1
0
    void CalculateWorld(ShapeObject shapeA, ShapeObject shapeB, ShapeMatchType type)
    {
        Vector2   pointInWorld;
        Vector2D  pointInWorld2D = Vector2D.Zero();
        Polygon2D polyInWorld;

        foreach (Vector2D point in shapeA.pointsIn)
        {
            pointInWorld     = shapeA.transform.TransformPoint(point.ToVector2());
            pointInWorld2D.x = pointInWorld.x;
            pointInWorld2D.y = pointInWorld.y;

            polyInWorld = shapeB.GetWorldPolygon();

            if (polyInWorld.PointInPoly(pointInWorld2D))
            {
                pointsIn++;
            }
        }

        foreach (Vector2D point in shapeB.pointsIn)
        {
            pointInWorld     = shapeB.transform.TransformPoint(point.ToVector2());
            pointInWorld2D.x = pointInWorld.x;
            pointInWorld2D.y = pointInWorld.y;

            polyInWorld = shapeA.GetWorldPolygon();

            if (polyInWorld.PointInPoly(pointInWorld2D))
            {
                pointsIn++;
            }
        }
    }
コード例 #2
0
    public static void DrawMatch(ShapeObject shapeA, ShapeObject shapeB)
    {
        Vector2   pointInWorld;
        Vector2D  pointInWorld2D = Vector2D.Zero();
        Polygon2D polyInWorld;

        foreach (Vector2D point in shapeA.pointsIn)
        {
            pointInWorld = shapeA.transform.TransformPoint(point.ToVector2());

            pointInWorld2D.x = pointInWorld.x;
            pointInWorld2D.y = pointInWorld.y;

            polyInWorld = shapeB.GetWorldPolygon();

            if (polyInWorld.PointInPoly(pointInWorld2D))
            {
                ShapeDraw.Draw(pointInWorld, shapeA.transform);
            }
        }

        foreach (Vector2D point in shapeB.pointsIn)
        {
            pointInWorld = shapeB.transform.TransformPoint(point.ToVector2());

            pointInWorld2D.x = pointInWorld.x;
            pointInWorld2D.y = pointInWorld.y;

            polyInWorld = shapeA.GetWorldPolygon();

            if (polyInWorld.PointInPoly(pointInWorld2D))
            {
                ShapeDraw.Draw(pointInWorld, shapeB.transform);
            }
        }
    }