コード例 #1
0
    public void Update()
    {
        //Bending
        bool isBending = create.isCreating || manipulate.isManipulating;

        //Input
        mov = controls.Player.Movement.ReadValue <Vector2>();
        aim = controls.Player.Aim.ReadValue <Vector2>();
        if (aim.magnitude > deadZone)
        {
            lastPotentAim = aim;
        }

        //Don't move once bending
        //Vector2 movInput = isBending ? Vector2.zero : mov;

        Move(mov);

        //Test
        DebugExtension.DrawShape(ShapeExtension.CreateCirclePoints(transform.position, 2.5f, 20));
    }
コード例 #2
0
 public static void DrawCircle(Vector2 position, float radius)
 {
     DrawShape(ShapeExtension.CreateCirclePoints(position, radius));
 }