public ExampleOne() : base(800, 450, GraphicsMode.Default, "Farseer Physics - Example One") { GL.ClearColor(Color4.White); shapeRenderer = new ShapeRenderer(800, 450); world = new World(new Vector2(0f, 9.8f)); //Create two rectangles, one that doesn't move and acts like a platform, and another that's a dynamic box Vector2 size = new Vector2(50f, 50f); body01 = BodyFactory.CreateRectangle(world, size.X * pixelToUnit, size.Y * pixelToUnit, 1f); body01.BodyType = BodyType.Dynamic; body01.Position = new Vector2(400f, 0f) * pixelToUnit; body01Shape = ShapeConstructor.ConstructShapeFromBody(body01); size = new Vector2(800f, 50f); body02 = BodyFactory.CreateRectangle(world, size.X * pixelToUnit, size.Y * pixelToUnit, 1f); body02.BodyType = BodyType.Kinematic; body02.Position = new Vector2(400f, 225f) * pixelToUnit; body02.Rotation = MathHelper.PiOver6; body02Shape = ShapeConstructor.ConstructShapeFromBody(body02); }
public ExampleTwo() : base(800, 450, GraphicsMode.Default, "Farseer Physics - Example Two") { GL.ClearColor(Color4.White); shapeRenderer = new ShapeRenderer(800, 450); lastState = GamePad.GetState(0); rng = new Random(); world = new World(new Vector2(0f, 9.8f)); boxes = new List <Body>(); ball = BodyFactory.CreateCapsule(world, 48f * pixelToUnit, 12f * pixelToUnit, 1f, new Vector2(400f, 225f)); ball = BodyFactory.CreateCircle(world, 24f * pixelToUnit, 1f); ball.BodyType = BodyType.Dynamic; ball.Position = new Vector2(400f, 225f) * pixelToUnit; ball.FixedRotation = true; rocketShape = ShapeConstructor.ConstructShapeFromBody(ball); platform = BodyFactory.CreateRectangle(world, 800f * pixelToUnit, 800f * pixelToUnit, 1f); platform.BodyType = BodyType.Static; platform.Position = new Vector2(400f, 825f) * pixelToUnit; }