//加载TransForm和颜色 public override void Load(GameDataReader reader) { base.Load(reader); if (reader.Version >= 5) { LoadColors(reader); } else { SetColor(reader.Version > 0 ? reader.ReadColor() : Color.white); } if (reader.Version >= 6) { Age = reader.ReadFloat(); int behaviorCount = reader.ReadInt(); for (int i = 0; i < behaviorCount; i++) { //AddBehavior((ShapeBehaviorType)reader.ReadInt()).Load(reader); ShapeBehavior behavior = ((ShapeBehaviorType)reader.ReadInt()).GetInstance(); behaviorList.Add(behavior); behavior.Load(reader); } } else if (reader.Version >= 4) { AddBehavior <RotationShapeBehavior>().AngularVelocity = reader.ReadVector(); AddBehavior <MovementShapeBehavior>().Velocity = reader.ReadVector(); } }
public override void Load(GameDataReader reader) { base.Load(reader); if (reader.Version >= 5) // Runs unique functions for a specific save file type { LoadColors(reader); } else { SetColor(reader.Version > 0 ? reader.ReadColor() : Color.white); // If the save file type supports colour saving, read the colour data, otherwise colour the object white } if (reader.Version >= 6) // Runs unique functions for a specific save file type { Age = reader.ReadFloat(); int behaviorCount = reader.ReadInt(); for (int i = 0; i < behaviorCount; i++) { ShapeBehavior behavior = ((ShapeBehaviorType)reader.ReadInt()).GetInstance(); // Identifies shapeBehaviour from index in save file, and adds it to the shape's behaviour list behaviorList.Add(behavior); behavior.Load(reader); } } else if (reader.Version >= 4) // Runs unique functions for a specific save file type { AddBehavior <RotationShapeBehavior>().AngularVelocity = reader.ReadVector3(); // Adds functions to move and rotate object based on data in the save file AddBehavior <MovementShapeBehavior>().Velocity = reader.ReadVector3(); } }
public override void Load(GameDataReader reader) { base.Load(reader); // If the version is 5 or higher SetColor for each element if (reader.Version >= 5) { LoadColors(reader); } else { // If the version is 1 read color, otherwise use white SetColor(reader.Version > 0 ? reader.ReadColor() : Color.white); } // Reads its identifier integer, cast it to ShapeBehaviorType, invoke AddBehavior and then load the rest behaviors if (reader.Version >= 6) { Age = reader.ReadFloat(); int behaviorCount = reader.ReadInt(); for (int i = 0; i < behaviorCount; i++) { ShapeBehavior behavior = ((ShapeBehaviorType)reader.ReadInt()).GetInstance(); behaviorList.Add(behavior); behavior.Load(reader); } } // If is old use the old code else if (reader.Version >= 4) { AddBehavior <RotationShapeBehavior>().AngularVelocity = reader.ReadVector3(); AddBehavior <MovementShapeBehavior>().Velocity = reader.ReadVector3(); } }
void Start() { ShapeBehavior original = (ShapeBehavior)ShapeManager.GetComponent(typeof(ShapeBehavior)); shapebehavior = (ShapeBehavior)Instantiate (original); shapebehavior.alto = alto; shapebehavior.ancho = ancho; shapebehavior.bloqueName = "EnemyBlock"; invsnap = 1 / snapval; camera_height = transform.parent.camera.orthographicSize; figures = createDebugFigures (); }
public override void Load(GameDataReader reader) { base.Load(reader); LoadColors(reader); Age = reader.ReadFloat(); int behaviorCount = reader.ReadInt(); for (int i = 0; i != behaviorCount; ++i) { ShapeBehavior behavior = ((ShapeBehaviorType)reader.ReadInt()).GetInstance(); behaviorList.Add(behavior); behavior.Load(reader); } }
public override void Load(GameDataReader reader) { base.Load(reader); LoadColors(reader); Age = reader.ReadFloat(); int behaviorCount = reader.ReadInt(); for (int i = 0; i < behaviorCount; i++) { //add behavior and load behavior parameters ShapeBehavior behavior = ((ShapeBehaviorType)reader.ReadInt()).GetInstance(); behaviorList.Add(behavior); behavior.Load(reader); } }