コード例 #1
0
ファイル: GameScreen.cs プロジェクト: surevision/project_yog
    /// <summary>
    /// 震动
    /// </summary>
    /// <param name="power"></param>
    /// <param name="duration"></param>
    /// <param name="dir"></param>
    public void startShake(int power, int duration, ShakeDir dir)
    {
        this.shakePower = power;
        this.shakeDirX  = 0;
        this.shakeDirY  = 0;
        switch (dir)
        {
        case ShakeDir.X:
            this.shakeDirX = 1;
            break;

        case ShakeDir.Y:
            this.shakeDirY = 1;
            break;

        case ShakeDir.XY:
            this.shakeDirX = 1;
            this.shakeDirY = 1;
            break;
        }
        this.shakeDuration    = duration;
        this.shakeRandOffsetX = UnityEngine.Random.Range(-power, power);
        this.shakeRandOffsetY = UnityEngine.Random.Range(-power, power);
        this.shakePosX        = 0;
        this.shakePosY        = 0;
    }
コード例 #2
0
 public void Shake(float duration, int shakeTpye, float magnitude, int shakeAnimationCurveIndex, bool enableRadialBlur, Vector2 pos)
 {
     shakeDuration     = duration;
     shake_Direction   = (ShakeDir)shakeTpye;
     camShakeamplifier = magnitude;
     currentShakeIndex = (int)(shakeAnimationCurveIndex);
     toogleCamerShake  = true;
 }