void ResetData() { hadSetVibrate = hadSetWarning = hadLockScreen = false; transform.localScale = Vector3.one * ratioScaleDefault; // Color _c = Color.black; // _c.a = 0f; // txtCountDown.color = _c; diskShakeController.SetUpStopShake(); diskShakeController.transform.localPosition = Vector3.zero; diskShakeController.transform.localRotation = Quaternion.identity; textCountDownShakeController.SetUpStopShake(); textCountDownShakeController.transform.localPosition = Vector3.zero; textCountDownShakeController.transform.localRotation = Quaternion.identity; for (int i = 0; i < listItems.Count; i++) { listItems[i].sprite = null; listItems[i].transform.localRotation = Quaternion.identity; listItems[i].transform.localPosition = posItemHolder[i]; } }
void ResetData() { hadSetVibrate = hadSetWarning = false; txtCountDown.color = Color.white; myShakeController.SetUpStopShake(); }