public void StartOptixMovementEffect(NodeAddedEvent evt, ShaftAimingWorkingStateSoundEffectNode weapon) { if (weapon.shaftAimingOptixMovementSoundEffect != null) { weapon.shaftAimingOptixMovementSoundEffect.Play(); } }
public void StopOptixMovementEffect(NodeRemoveEvent evt, ShaftAimingWorkingStateSoundEffectNode weapon) { if (weapon.shaftAimingOptixMovementSoundEffect != null) { weapon.shaftAimingOptixMovementSoundEffect.Stop(); } }