コード例 #1
0
        internal void CreateResources(Int2 swapchainSize, DeviceTexture[] swapchainTargets)
        {
            ThrowIfDisposed();

            gbufferTechnique.CreateResources(swapchainSize, sceneDataBuffer);
            shadowTechnique.CreateResources(swapchainSize, sceneDataBuffer);
            bloomTechnique.CreateResources(swapchainSize);
            aoTechnique.CreateResources(swapchainSize);
            deferredTechnique.CreateResources(swapchainTargets, sceneDataBuffer);
        }