コード例 #1
0
ファイル: BRLYT.cs プロジェクト: LockeExile/Switch-Toolbox
            public override void Write(FileWriter writer, BxlytHeader header)
            {
                long pos = writer.Position;

                base.Write(writer, header);
                writer.Write(TextLength);
                writer.Write(MaxTextLength);
                writer.Write(MaterialIndex);
                writer.Write(FontIndex);
                writer.Write(TextAlignment);
                writer.Write(LineAlignment, false);
                writer.Write(_flags);
                writer.Seek(1);
                writer.Write(ItalicTilt);
                long _ofsTextPos = writer.Position;

                writer.Write(0); //text offset
                writer.Write(FontForeColor.ToBytes());
                writer.Write(FontBackColor.ToBytes());
                writer.Write(FontSize);
                writer.Write(CharacterSpace);
                writer.Write(LineSpace);
                writer.Write(ShadowXY);
                writer.Write(ShadowXYSize);
                writer.Write(ShadowForeColor.ToBytes());
                writer.Write(ShadowBackColor.ToBytes());
                writer.Write(ShadowItalic);

                writer.WriteUint32Offset(_ofsTextPos, pos);
                if (RestrictedTextLengthEnabled)
                {
                    writer.WriteString(Text, MaxTextLength);
                }
                else
                {
                    writer.WriteString(Text, TextLength);
                }
            }
コード例 #2
0
        public override void Write(FileWriter writer, LayoutHeader header)
        {
            long pos = writer.Position - 8;

            var textLength = TextLength;

            base.Write(writer, header);
            writer.Write(textLength);
            if (!RestrictedTextLengthEnabled)
            {
                writer.Write(textLength);
            }
            else
            {
                writer.Write(MaxTextLength);
            }
            writer.Write(MaterialIndex);
            writer.Write(FontIndex);
            writer.Write(TextAlignment);
            writer.Write(LineAlignment, false);
            writer.Write(_flags);
            writer.Seek(1);
            writer.Write(ItalicTilt);
            long _ofsTextPos = writer.Position;

            writer.Write(0); //text offset
            writer.Write(FontTopColor.ToBytes());
            writer.Write(FontBottomColor.ToBytes());
            writer.Write(FontSize);
            writer.Write(CharacterSpace);
            writer.Write(LineSpace);
            long _ofsNamePos = writer.Position;

            writer.Write(0);
            writer.Write(ShadowXY);
            writer.Write(ShadowXYSize);
            writer.Write(ShadowForeColor.ToBytes());
            writer.Write(ShadowBackColor.ToBytes());
            writer.Write(ShadowItalic);
            long _ofsPerCharTransform = writer.Position;

            if (header.VersionMajor > 2)
            {
                writer.Write(0); //per character transform offset
            }
            if (header.VersionMajor >= 8)
            {
                writer.Write(Unknown2);
            }

            if (Text != null)
            {
                Encoding encoding = Encoding.Unicode;
                if (writer.ByteOrder == Syroot.BinaryData.ByteOrder.BigEndian)
                {
                    encoding = Encoding.BigEndianUnicode;
                }

                writer.WriteUint32Offset(_ofsTextPos, pos);
                if (RestrictedTextLengthEnabled)
                {
                    writer.WriteString(Text, MaxTextLength, encoding);
                }
                else
                {
                    writer.WriteString(Text, TextLength, encoding);
                }

                writer.Align(4);
            }

            if (TextBoxName != null)
            {
                writer.WriteUint32Offset(_ofsNamePos, pos);
                writer.WriteString(TextBoxName);

                writer.Align(4);
            }

            if (header.VersionMajor > 2 && PerCharTransformEnabled)
            {
                writer.WriteUint32Offset(_ofsPerCharTransform, pos);
                PerCharacterTransform.Write(writer, header);

                writer.Align(4);
            }
        }