コード例 #1
0
 public ShadowCamera(ShadowCamera camera)
 {
     CameraNumber                  = camera.CameraNumber;
     CameraMode                    = camera.CameraMode;
     field_08                      = camera.field_08;
     field_0C                      = camera.field_0C;
     field_10                      = camera.field_10;
     field_14                      = camera.field_14;
     LookBLinkId                   = camera.LookBLinkId;
     field_1C                      = camera.field_1C;
     TriggerPosition               = camera.TriggerPosition;
     TriggerRotation               = camera.TriggerRotation;
     TriggerScale                  = camera.TriggerScale;
     PointA_LookFrom_X             = camera.PointA_LookFrom_X;
     PointA_LookFrom_Y             = camera.PointA_LookFrom_Y;
     PointA_LookFrom_Z             = camera.PointA_LookFrom_Z;
     PointA_LookAt_X               = camera.PointA_LookAt_X;
     PointA_LookAt_Y               = camera.PointA_LookAt_Y;
     PointA_LookAt_Z               = camera.PointA_LookAt_Z;
     CameraRotation                = camera.CameraRotation;
     FOV_Height                    = camera.FOV_Height;
     FOV_Width                     = camera.FOV_Width;
     field_68                      = camera.field_68;
     field_6C                      = camera.field_6C;
     field_70                      = camera.field_70;
     field_74                      = camera.field_74;
     PointB_LookFrom_X             = camera.PointB_LookFrom_X;
     PointB_LookFrom_Y             = camera.PointB_LookFrom_Y;
     PointB_LookFrom_Z             = camera.PointB_LookFrom_Z;
     PointB_LookAt_X               = camera.PointB_LookAt_X;
     PointB_LookAt_Y               = camera.PointB_LookAt_Y;
     PointB_LookAt_Z               = camera.PointB_LookAt_Z;
     CameraDistanceFromPlayerLookA = camera.CameraDistanceFromPlayerLookA;
     CameraHeightFromPlayerLookA   = camera.CameraHeightFromPlayerLookA;
     CameraDistanceFromPlayerLookB = camera.CameraDistanceFromPlayerLookB;
     CameraHeightFromPlayerLookB   = camera.CameraHeightFromPlayerLookB;
     field_A0                      = camera.field_A0;
     field_A4                      = camera.field_A4;
     field_A8                      = camera.field_A8;
     field_AC                      = camera.field_AC;
     TransitionTimeEnter           = camera.TransitionTimeEnter;
     TransitionTimeExit            = camera.TransitionTimeExit;
     field_B8                      = camera.field_B8;
     field_BC                      = camera.field_BC;
     field_C0                      = camera.field_C0;
     field_C4                      = camera.field_C4;
     field_C8                      = camera.field_C8;
     field_CC                      = camera.field_CC;
     field_D0                      = camera.field_D0;
     field_D4                      = camera.field_D4;
     field_D8                      = camera.field_D8;
 }
コード例 #2
0
 public ShadowCamera(int CameraNumber, int CameraMode, int i_08, int i_0C, int i_10, int i_14,
                     int LookBLinkId, int i_1C, Vector3 triggerPos, Vector3 triggerRot, Vector3 triggerScale,
                     float pointA_LookFrom_X, float pointA_LookFrom_Y, float pointA_LookFrom_Z, float pointA_LookAt_X, float pointA_LookAt_Y,
                     float pointA_LookAt_Z, float cameraRot,
                     float fovHeight, float fovWidth, float f_68, float f_6C, float f_70, float f_74,
                     float pointB_LookFrom_X, float pointB_LookFrom_Y, float pointB_LookFrom_Z, float pointB_LookAt_X,
                     float pointB_LookAt_Y, float pointB_LookAt_Z, float CameraDistanceFromPlayerLookA,
                     float CameraHeightFromPlayerLookA, float CameraDistanceFromPlayerLookB,
                     float CameraHeightFromPlayerLookB, float f_A0, float f_A4, float f_A8, float f_AC,
                     float transitionTimeEnter, float transitionTimeExit, float f_B8, float f_BC, float f_C0,
                     float f_C4, float f_C8, float f_CC,
                     float f_D0, float f_D4, float f_D8)
 {
     this.CameraNumber = CameraNumber;
     this.CameraMode   = (ShadowCameraMode)CameraMode;
     field_08          = i_08;
     field_0C          = i_0C;
     field_10          = i_10;
     field_14          = i_14;
     this.LookBLinkId  = LookBLinkId;
     field_1C          = i_1C;
     TriggerPosition   = triggerPos;
     TriggerRotation   = triggerRot;
     TriggerScale      = triggerScale;
     PointA_LookFrom_X = pointA_LookFrom_X;
     PointA_LookFrom_Y = pointA_LookFrom_Y;
     PointA_LookFrom_Z = pointA_LookFrom_Z;
     PointA_LookAt_X   = pointA_LookAt_X;
     PointA_LookAt_Y   = pointA_LookAt_Y;
     PointA_LookAt_Z   = pointA_LookAt_Z;
     CameraRotation    = cameraRot;
     FOV_Height        = fovHeight;
     FOV_Width         = fovWidth;
     field_68          = f_68;
     field_6C          = f_6C;
     field_70          = f_70;
     field_74          = f_74;
     PointB_LookFrom_X = pointB_LookFrom_X;
     PointB_LookFrom_Y = pointB_LookFrom_Y;
     PointB_LookFrom_Z = pointB_LookFrom_Z;
     PointB_LookAt_X   = pointB_LookAt_X;
     PointB_LookAt_Y   = pointB_LookAt_Y;
     PointB_LookAt_Z   = pointB_LookAt_Z;
     this.CameraDistanceFromPlayerLookA = CameraDistanceFromPlayerLookA;
     this.CameraHeightFromPlayerLookA   = CameraHeightFromPlayerLookA;
     this.CameraDistanceFromPlayerLookB = CameraDistanceFromPlayerLookB;
     this.CameraHeightFromPlayerLookB   = CameraHeightFromPlayerLookB;
     field_A0            = f_A0;
     field_A4            = f_A4;
     field_A8            = f_A8;
     field_AC            = f_AC;
     TransitionTimeEnter = transitionTimeEnter;
     TransitionTimeExit  = transitionTimeExit;
     field_B8            = f_B8;
     field_BC            = f_BC;
     field_C0            = f_C0;
     field_C4            = f_C4;
     field_C8            = f_C8;
     field_CC            = f_CC;
     field_D0            = f_D0;
     field_D4            = f_D4;
     field_D8            = f_D8;
 }