void FindPlayer() { GameObject player = GameObject.FindGameObjectWithTag("Player"); if (player != null) { playerShade = player.GetComponent <ShadingHandler>(); } else if (player == null) { Debug.Log("cannot find PlayerControls!"); } }
void Awake() { GameObject obj = GameObject.FindGameObjectWithTag("Director"); if (obj == null) { Debug.Log("Director obj not found"); } else { director = obj.GetComponent <Director> (); } gameObject.SendMessage("SetTransparencySpeed", shrinkingSpeed); soulmeter = GameObject.FindGameObjectWithTag("Soulmeter"); shade = GetComponent <ShadingHandler> (); }