public void ShaderLoaderFunctions_CreateUniformResourceLayouts_ReturnNullOnNullArray() { var messenger = Substitute.For <IFrameworkMessenger>(); var components = Substitute.For <ISystemComponents>(); var applicationassembly = Substitute.For <IApplicationAssembly>(); var graphicsassembly = Substitute.For <IGraphicsAssembly>(); var filesystem = Substitute.For <IFileSystem>(); var loader = new ShaderLoaderFunctions(messenger, components, applicationassembly, graphicsassembly, filesystem); Assert.Null(loader.CreateUniformResourceLayouts(null)); }
public void ShaderLoaderFunctions_TryLoadShaderBytesFromFile_CorrectFileNameReturnsExpectedData() { var messenger = Substitute.For <IFrameworkMessenger>(); var components = Substitute.For <ISystemComponents>(); var applicationassembly = Substitute.For <IApplicationAssembly>(); var graphicsassembly = Substitute.For <IGraphicsAssembly>(); var filesystem = Substitute.For <IFileSystem>(); filesystem.Exists(Arg.Any <string>()).Returns(true); filesystem.ReadAllBytes("Directory\\Name.Ext").Returns(new byte[7]); filesystem.ReadAllBytes("Directory/Name.Ext").Returns(new byte[7]); var loader = new ShaderLoaderFunctions(messenger, components, applicationassembly, graphicsassembly, filesystem); Assert.Equal(7, loader.TryLoadShaderBytesFromFile(new ShaderFileInfo { Directory = "Directory", Name = "Name", Extension = "Ext", EntryPointMethod = "None" }).Length); }
public void ShaderLoaderFunctions_IsResourcePathInAssembly_EnsureCorrectPathIsCreated() { var messenger = Substitute.For <IFrameworkMessenger>(); var components = Substitute.For <ISystemComponents>(); var applicationassembly = Substitute.For <IApplicationAssembly>(); var graphicsassembly = Substitute.For <IGraphicsAssembly>(); var filesystem = Substitute.For <IFileSystem>(); graphicsassembly.Name.Returns("bigname"); graphicsassembly.GetManifestResourceNames().Returns(new List <string> { "bi3name.test.shady", "bigname.test.shady", "bigtame.test.shadyz", "biglame.test.shadyy", "bigshame.test.shady", }); var loader = new ShaderLoaderFunctions(messenger, components, applicationassembly, graphicsassembly, filesystem); Assert.True(loader.IsResourcePathInAssembly(graphicsassembly, "test.shady")); }