private void WhenObjBecameInvisible(bool isRightNow = false) { ActorVisibleManager.Instance.SetShow(this.uuid, false, this.IsIgnorePeopleShowMaximumType()); if (!this.m_isInit) { this.m_isInit = true; this.m_isPeopleShow = false; } else { if (!this.m_isPeopleShow) { return; } this.m_isPeopleShow = false; } this.ShowHeadInfo(false); this.ShowWeaponFX(false); if (isRightNow) { ShaderEffectUtils.SetFadeRightNow(this.alphaControls, true); this.ShowAnims(false); this.ShowSMRs(false); } else { ShaderEffectUtils.SetFade(this.alphaControls, true, delegate { this.ShowAnims(false); this.ShowSMRs(false); }); } }
private void SphereCastAll() { for (int i = 0; i < this.ids.get_Count(); i++) { EntityParent entityByID = EntityWorld.Instance.GetEntityByID(this.ids.get_Item(i)); if (entityByID != null) { ShaderEffectUtils.SetFadeRightNow(entityByID.alphaControls, false); } } Ray ray = new Ray(base.get_transform().get_position(), base.get_transform().get_forward()); float num = Vector3.Distance(this.GetRolePositionWithHeight(), base.get_transform().get_position()); RaycastHit[] array = Physics.SphereCastAll(ray, 0.5f, num); string text = string.Empty; RaycastHit[] array2 = array; for (int j = 0; j < array2.Length; j++) { RaycastHit raycastHit = array2[j]; ActorParent component = raycastHit.get_collider().get_gameObject().GetComponent <ActorParent>(); if (!(component == null)) { if (component is ActorMonster || component is ActorCityPlayer) { text = text + raycastHit.get_collider().get_gameObject().get_name() + ", "; ShaderEffectUtils.SetFadeRightNow(component.GetEntity().alphaControls, true); this.ids.Add(component.GetEntity().ID); } } } }
private void SetFlashLight(bool flash) { Material material; if (flash) { material = ShaderEffectUtils.CreateAutoFlashLightMat(this.TimeOnce, this.Interval); } else { material = null; } Image component = base.GetComponent <Image>(); if (component != null) { component.set_material(material); } else { RawImage component2 = base.GetComponent <RawImage>(); if (component2 != null) { component2.set_material(material); } } }
protected void SetPlayerActor(ActorPlayer actorPlayer, Action logicCallback) { AvatarModel avatarModel = DataReader <AvatarModel> .Get(this.FixModelID); base.Actor = actorPlayer; actorPlayer.theEntity = this; base.Actor.FixGameObject.set_name(base.ID.ToString()); base.Actor.FixGameObject.SetActive(true); base.Actor.InitActionPriorityTable(); base.Actor.CanAnimatorApplyMotion = false; base.Actor.DataLayerState = ((avatarModel.collideOff <= 0) ? 0 : 1); base.Actor.DefaultModelHeight = avatarModel.defaultModelHeight; base.Actor.ModelHeight = avatarModel.defaultModelHeight; base.Actor.IsLockModelDir = (avatarModel.lockDirection == 1); base.Actor.RotateSpeed = avatarModel.RotateSpeed; base.Actor.RotateInterval = (float)avatarModel.rotateInterval; base.Actor.StartRotateAngle = (float)avatarModel.startAngle; base.Actor.FinishRotateAngle = (float)avatarModel.finishAngle; base.Actor.FloatRate = avatarModel.floatProba; ShadowController.ShowShadow(base.ID, base.Actor, false, this.FixModelID); ShaderEffectUtils.InitShaderRenderers(base.Actor.FixTransform, this.shaderRenderers, ref this.shadowRenderer, ref this.shadowSlicePlane); ShaderEffectUtils.InitHitEffects(this.shaderRenderers, this.hitControls); ShaderEffectUtils.InitTransparencys(this.shaderRenderers, this.alphaControls); ShaderEffectUtils.SetFadeRightNow(this.alphaControls, false); ShaderEffectUtils.SetOutlineStatus(base.Actor.FixTransform, LuminousOutline.Status.Normal); if (avatarModel.curve == 1) { ShaderEffectUtils.SetMeshRenderToLayerFXDistortion(base.Actor.FixTransform); } this.InitBillboard((float)avatarModel.height_HP, avatarModel.bloodBar); WaveBloodManager.Instance.AddWaveBloodControl(base.Actor.FixTransform, (float)avatarModel.height_Damage, base.ID); if (this.IsInBattle) { if (this.IsDead) { CommandCenter.ExecuteCommand(base.Actor.FixTransform, new PlayActionCmd { actName = "die", jumpToPlay = true, percent = 1f }); } else { base.Actor.CastAction("born", true, 1f, 0, 0, string.Empty); } } else { base.Actor.CastAction("idle", true, 1f, 0, 0, string.Empty); } if (logicCallback != null) { logicCallback.Invoke(); } this.InitActorState(); }
public virtual void DieEndDefuse() { this.FusePetID = 0; this.ModelID = this.ModelIDBackUp; this.SetSkillDic(this.SkillDicBackUp); this.IsFuse = false; ShaderEffectUtils.SetFade(this.alphaControls, false, null); EventDispatcher.Broadcast <bool>(ShaderEffectEvent.ENABLE_SCREEN_LENS, false); this.IsDieEnd = true; }
private bool CreateMaterials() { string text = "Hidden/Amplify Motion/Debug"; string text2 = "Hidden/Amplify Motion/DebugBlack"; string text3 = "Hidden/LensOnOffCombine"; string text4 = "Hidden/Amplify Motion/SolidVectorsMobile"; ShaderEffectUtils.SafeCreateMaterial(ref this.m_debugMaterial, text); ShaderEffectUtils.SafeCreateMaterial(ref this.m_debugBlackMaterial, text2); ShaderEffectUtils.SafeCreateMaterial(ref this.m_combineMaterial, text3); ShaderEffectUtils.SafeCreateMaterial(ref this.m_solidVectorsMaterial, text4); return(ShaderEffectUtils.CheckMaterialAndShader(this.m_debugMaterial, text) && ShaderEffectUtils.CheckMaterialAndShader(this.m_debugBlackMaterial, text2) && ShaderEffectUtils.CheckMaterialAndShader(this.m_combineMaterial, text3) && ShaderEffectUtils.CheckMaterialAndShader(this.m_solidVectorsMaterial, text4)); }
private void DealOcclusion() { this.hDirection = (new Vector3(base.get_transform().get_position().x, 0f, base.get_transform().get_position().z) - new Vector3(this.target.get_position().x, 0f, this.target.get_position().z)).get_normalized(); this.targetPosition = this.target.get_position() + this.hDirection * 0.01f + new Vector3(0f, 0.5f, 0f); this.direction = (base.get_transform().get_position() - this.targetPosition).get_normalized(); this.hits = null; this.distance = Vector3.Distance(this.targetPosition, base.get_transform().get_position()); this.hits = Physics.RaycastAll(this.targetPosition, this.direction, this.distance); if (this.hits != null) { for (int i = 0; i < this.m_listLastObj.get_Count(); i++) { this.ihit = 0; while (this.ihit < this.hits.Length) { if (this.IsOcclusion(this.hits[this.ihit])) { if (this.m_listLastObj.get_Item(i) != null && this.m_listLastObj.get_Item(i) == this.hits[this.ihit].get_collider().get_gameObject()) { break; } } this.ihit++; } if (this.ihit >= this.hits.Length && this.m_listLastObj.get_Item(i) != null) { ShaderEffectUtils.SetIsNearCamera(this.m_listLastObj.get_Item(i).get_transform(), false); } } this.m_listLastObj.Clear(); for (int j = 0; j < this.hits.Length; j++) { if (this.IsOcclusion(this.hits[j])) { ShaderEffectUtils.SetIsNearCamera(this.hits[j].get_collider().get_transform(), true); this.m_listLastObj.Add(this.hits[j].get_collider().get_gameObject()); } } } else { for (int k = 0; k < this.m_listLastObj.get_Count(); k++) { ShaderEffectUtils.SetIsNearCamera(this.m_listLastObj.get_Item(k).get_transform(), false); } this.m_listLastObj.Clear(); } }
private void InitRes() { if (!ShaderEffectUtils.CheckSupport()) { base.set_enabled(false); return; } if (!this.CreateMaterials()) { this.DestroyMaterials(); base.set_enabled(false); return; } this.m_PP_Holywood = base.get_gameObject().AddMissingComponent <PP_Holywood>(); this.m_PP_Holywood.Initialization(); this.m_PP_Vignette = base.get_gameObject().AddMissingComponent <PP_Vignette>(); this.m_PP_Vignette.Initialization(); this.UpdateRenderTextures(); }
private bool InitResources() { if (this.m_shaderNames.get_Count() == 0 || this.m_materials.get_Count() > 0) { return(true); } if (!ShaderEffectUtils.CheckSupport()) { base.set_enabled(false); return(false); } if (!this.CreateMaterials()) { this.DestroyMaterials(); base.set_enabled(false); return(false); } this.GetMaterials(); return(true); }
public void AwakeSelf(int _type, long _uuid, long _ownerId, IActorVisible _interfaceGroup) { this.uuid = _uuid; this.ownerId = _ownerId; this.m_objType = _type; this.interfaceGroup = _interfaceGroup; if (this.IsSelfManagerType()) { this.m_actor = base.GetComponent <Actor>(); Renderer renderer = null; ShaderEffectUtils.InitShaderRenderers(base.get_transform(), this.m_listSmr, ref renderer, ref this.m_shadowSlicePlane); ShaderEffectUtils.InitTransparencys(this.m_listSmr, this.m_alphaControls); } else { this.m_actorParent = base.GetComponent <ActorParent>(); } this.m_listAnimation.AddRange(base.get_transform().GetComponentsInChildren <Animation>(true)); this.m_listAnimator.AddRange(base.get_transform().GetComponentsInChildren <Animator>(true)); this.UpdateShow(true); }
private void DealOcclusion(EntityParent pet) { Transform fixTransform = pet.Actor.FixTransform; Vector3 normalized = (new Vector3(base.get_transform().get_position().x, 0f, base.get_transform().get_position().z) - new Vector3(fixTransform.get_position().x, 0f, fixTransform.get_position().z)).get_normalized(); Vector3 vector = fixTransform.get_position() + normalized * 0.01f + new Vector3(0f, 0.5f, 0f); Vector3 normalized2 = (base.get_transform().get_position() - vector).get_normalized(); float num = Vector3.Distance(vector, base.get_transform().get_position()); RaycastHit[] array = Physics.RaycastAll(vector, normalized2, num); for (int i = 0; i < array.Length; i++) { ActorCollider component = array[i].get_collider().get_transform().GetComponent <ActorCollider>(); Debug.LogError("ac=" + component); if (component != null && component.Actor != null && component.Actor.GetEntity() != null) { Debug.LogError("ac.Actor=" + component.Actor); Debug.LogError("ac.Actor.GetEntity()=" + component.Actor.GetEntity()); long iD = component.Actor.GetEntity().ID; this.monsterIds.Add(iD); ShaderEffectUtils.SetIsNearCamera(array[i].get_collider().get_transform(), true); } } }
private void UpdateRenderTextures() { Camera component = base.GetComponent <Camera>(); int width = Mathf.FloorToInt((float)component.get_pixelWidth() + 0.5f); int height = Mathf.FloorToInt((float)component.get_pixelHeight() + 0.5f); if (this.QualityLevel == RenderManager.Quality.Mobile) { this.m_width = width; this.m_height = height; } else { this.m_width = width; this.m_height = height; } RenderTextureFormat fmt = 0; RenderTextureReadWrite rw = 1; RenderTextureFormat fmt2 = 0; RenderTextureReadWrite rw2 = 0; ShaderEffectUtils.SafeCreateRenderTexture(ref this.m_motionRT, "Motion", 24, fmt, rw, this.m_width, this.m_height); ShaderEffectUtils.SafeCreateRenderTexture(ref this.m_combinedRT, "Combined", 0, fmt2, rw2, this.m_width, this.m_height); }
public void RemoveAVC() { ShaderEffectUtils.SetFadeRightNow(this.alphaControls, false); this.ShowAnims(true); this.ShowSMRs(true); }
private void DestroyMaterials() { ShaderEffectUtils.SafeDestroyMaterial(ref this.m_debugMaterial); ShaderEffectUtils.SafeDestroyMaterial(ref this.m_debugBlackMaterial); }
private void OnTriggerEnter(Collider other) { ShaderEffectUtils.SetIsNearCamera(other.get_transform(), true); }
private void OnTriggerExit(Collider other) { ShaderEffectUtils.SetIsNearCamera(other.get_transform(), false); }