public static SgtSpacetimeWell Create(SgtSpacetime spacetime) { var gameObject = SgtHelper.CreateGameObject("Well", spacetime.gameObject.layer, spacetime.transform); var well = gameObject.AddComponent<SgtSpacetimeWell>(); spacetime.Wells.Add(well); return well; }
public static SgtSpacetimeWell Create(SgtSpacetime spacetime) { var gameObject = Helper.CreateGameObject("Well", spacetime.transform); var well = gameObject.AddComponent <SgtSpacetimeWell>(); spacetime.Wells.Add(well); return(well); }
public static SgtSpacetimeWell Create(SgtSpacetime spacetime) { if (spacetime != null) { var gameObject = SgtHelper.CreateGameObject("Well", spacetime.gameObject.layer, spacetime.transform); var well = gameObject.AddComponent <SgtSpacetimeWell>(); spacetime.AddWell(well); return(well); } return(null); }