コード例 #1
0
    public bool RenderLeftColumn(SfxrParams parameters)
    {
        bool soundChanged = false;

        // Begin generator column
        GUILayout.BeginVertical("box", GUILayout.Width(110));
        GUILayout.Label("合成器", EditorStyles.boldLabel);
        GUILayout.Space(8);

        if (GUILayout.Button("捡拾/金币"))
        {
            suggestedName = "PickupCoin";
            parameters.GeneratePickupCoin();
            soundChanged = true;
        }
        if (GUILayout.Button("激光/射击"))
        {
            suggestedName = "LaserShoot";
            parameters.GenerateLaserShoot();
            soundChanged = true;
        }
        if (GUILayout.Button("爆炸"))
        {
            suggestedName = "Explosion";
            parameters.GenerateExplosion();
            soundChanged = true;
        }
        if (GUILayout.Button("能量提升"))
        {
            suggestedName = "Powerup";
            parameters.GeneratePowerup();
            soundChanged = true;
        }
        if (GUILayout.Button("击中/受伤"))
        {
            suggestedName = "HitHurt";
            parameters.GenerateHitHurt();
            soundChanged = true;
        }
        if (GUILayout.Button("跳跃"))
        {
            suggestedName = "Jump";
            parameters.GenerateJump();
            soundChanged = true;
        }
        if (GUILayout.Button("选择/切换"))
        {
            suggestedName = "BlipSelect";
            parameters.GenerateBlipSelect();
            soundChanged = true;
        }

        GUILayout.Space(30);

        if (GUILayout.Button("MUTATE"))
        {
            parameters.Mutate();
            soundChanged = true;
        }
        if (GUILayout.Button("随机"))
        {
            suggestedName = "Random";
            parameters.Randomize();
            soundChanged = true;
        }

        GUILayout.Space(30);

        if (GUILayout.Button("复制 (OLD)"))
        {
            EditorGUIUtility.systemCopyBuffer = parameters.GetSettingsStringLegacy();
        }
        if (GUILayout.Button("复制"))
        {
            EditorGUIUtility.systemCopyBuffer = parameters.GetSettingsString();
        }
        if (GUILayout.Button("黏贴"))
        {
            suggestedName = null;
            parameters.SetSettingsString(EditorGUIUtility.systemCopyBuffer);
            soundChanged = true;
        }

        GUILayout.Space(30);

        if (GUILayout.Button("播放"))
        {
            PlaySound();
        }

        GUILayout.Space(30);

        if (GUILayout.Button("导出"))
        {
            var path = EditorUtility.SaveFilePanel("导出为WAV", "", getSuggestedName() + ".wav", "wav");
            if (path.Length != 0)
            {
                SfxrSynth synth = new SfxrSynth();
                synth.parameters.SetSettingsString(parameters.GetSettingsString());
                File.WriteAllBytes(path, synth.GetWavFile());
            }
        }

        // End generator column
        GUILayout.FlexibleSpace();
        GUILayout.EndVertical();

        return(soundChanged);
    }
コード例 #2
0
    public bool RenderLeftColumn(SfxrParams parameters)
    {
        bool soundChanged = false;

        // Begin generator column
        GUILayout.BeginVertical("box", GUILayout.Width(110));
        GUILayout.Label("GENERATOR", EditorStyles.boldLabel);
        GUILayout.Space(8);

        if (GUILayout.Button("PICKUP/COIN"))
        {
            suggestedName = "PickupCoin";
            parameters.GeneratePickupCoin();
            soundChanged = true;
        }
        if (GUILayout.Button("LASER/SHOOT"))
        {
            suggestedName = "LaserShoot";
            parameters.GenerateLaserShoot();
            soundChanged = true;
        }
        if (GUILayout.Button("EXPLOSION"))
        {
            suggestedName = "Explosion";
            parameters.GenerateExplosion();
            soundChanged = true;
        }
        if (GUILayout.Button("POWERUP"))
        {
            suggestedName = "Powerup";
            parameters.GeneratePowerup();
            soundChanged = true;
        }
        if (GUILayout.Button("HIT/HURT"))
        {
            suggestedName = "HitHurt";
            parameters.GenerateHitHurt();
            soundChanged = true;
        }
        if (GUILayout.Button("JUMP"))
        {
            suggestedName = "Jump";
            parameters.GenerateJump();
            soundChanged = true;
        }
        if (GUILayout.Button("BLIP/SELECT"))
        {
            suggestedName = "BlipSelect";
            parameters.GenerateBlipSelect();
            soundChanged = true;
        }

        GUILayout.Space(30);

        if (GUILayout.Button("MUTATE"))
        {
            parameters.Mutate();
            soundChanged = true;
        }
        if (GUILayout.Button("RANDOMIZE"))
        {
            suggestedName = "Random";
            parameters.Randomize();
            soundChanged = true;
        }

        GUILayout.Space(30);

        if (GUILayout.Button("COPY (OLD)"))
        {
            EditorGUIUtility.systemCopyBuffer = parameters.GetSettingsStringLegacy();
        }
        if (GUILayout.Button("COPY"))
        {
            EditorGUIUtility.systemCopyBuffer = parameters.GetSettingsString();
        }
        if (GUILayout.Button("PASTE"))
        {
            suggestedName = null;
            parameters.SetSettingsString(EditorGUIUtility.systemCopyBuffer);
            soundChanged = true;
        }

        GUILayout.Space(30);

        if (GUILayout.Button("PLAY SOUND"))
        {
            PlaySound();
        }

        GUILayout.Space(30);

        if (GUILayout.Button("EXPORT WAV"))
        {
            var path = EditorUtility.SaveFilePanel("Export as WAV", "", getSuggestedName() + ".wav", "wav");
            if (path.Length != 0)
            {
                SfxrSynth synth = new SfxrSynth();
                synth.parameters.SetSettingsString(parameters.GetSettingsString());
                File.WriteAllBytes(path, synth.GetWavFile());
            }
        }

        // End generator column
        GUILayout.FlexibleSpace();
        GUILayout.EndVertical();

        return(soundChanged);
    }
コード例 #3
0
    public bool RenderLeftColumn(SfxrParams parameters)
    {
        bool soundChanged = false;

        // Begin generator column
        GUILayout.BeginVertical("box", GUILayout.Width(110));
        GUILayout.Label("GENERATOR", EditorStyles.boldLabel);
        GUILayout.Space(8);

        if (GUILayout.Button("PICKUP/COIN"))
        {
            suggestedName = "PickupCoin";
            parameters.GeneratePickupCoin();
            soundChanged = true;
        }
        if (GUILayout.Button("LASER/SHOOT"))
        {
            suggestedName = "LaserShoot";
            parameters.GenerateLaserShoot();
            soundChanged = true;
        }
        if (GUILayout.Button("EXPLOSION"))
        {
            suggestedName = "Explosion";
            parameters.GenerateExplosion();
            soundChanged = true;
        }
        if (GUILayout.Button("POWERUP"))
        {
            suggestedName = "Powerup";
            parameters.GeneratePowerup();
            soundChanged = true;
        }
        if (GUILayout.Button("HIT/HURT"))
        {
            suggestedName = "HitHurt";
            parameters.GenerateHitHurt();
            soundChanged = true;
        }
        if (GUILayout.Button("JUMP"))
        {
            suggestedName = "Jump";
            parameters.GenerateJump();
            soundChanged = true;
        }
        if (GUILayout.Button("BLIP/SELECT"))
        {
            suggestedName = "BlipSelect";
            parameters.GenerateBlipSelect();
            soundChanged = true;
        }

        GUILayout.Space(30);

        if (GUILayout.Button("MUTATE"))
        {
            parameters.Mutate();
            soundChanged = true;
        }
        if (GUILayout.Button("RANDOMIZE"))
        {
            suggestedName = "Random";
            parameters.Randomize();
            soundChanged = true;
        }

        GUILayout.Space(30);

        if (GUILayout.Button("COPY (OLD)"))
        {
            EditorGUIUtility.systemCopyBuffer = parameters.GetSettingsStringLegacy();
        }
        if (GUILayout.Button("COPY"))
        {
            EditorGUIUtility.systemCopyBuffer = parameters.GetSettingsString();
        }
        if (GUILayout.Button("PASTE"))
        {
            suggestedName = null;
            parameters.SetSettingsString(EditorGUIUtility.systemCopyBuffer);
            soundChanged = true;
        }

        GUILayout.Space(30);

        if (GUILayout.Button("PLAY SOUND"))
        {
            PlaySound();
        }

        GUILayout.Space(30);

        if (GUILayout.Button("EXPORT WAV"))
        {
            var path = EditorUtility.SaveFilePanel("Export as WAV", "", getSuggestedName() + ".wav", "wav");
            if (path.Length != 0)
            {
                SfxrSynth synth = new SfxrSynth();
                synth.parameters.SetSettingsString(parameters.GetSettingsString());
                File.WriteAllBytes(path, synth.GetWavFile());
            }
        }

        GUILayout.Space(30);

        soundTitle = GUILayout.TextField(soundTitle);
        bool canSave = !string.IsNullOrEmpty(soundTitle) &&
                       !soundTitle.Contains(";") &&
                       !soundTitle.Contains(":");
        bool   mustReplace = canSave && SoundContainer.Contains(soundTitle);
        string buttonName  = "SAVE";

        if (!canSave)
        {
            buttonName = "INVALID NAME";
        }
        else if (mustReplace)
        {
            buttonName = "REPLACE";
        }
        else
        {
            buttonName = "SAVE";
        }

        if (!canSave)
        {
            bool prevVal = GUI.enabled;
            GUI.enabled = false;
            GUILayout.Button(buttonName);
            GUI.enabled = prevVal;
        }
        else
        {
            if (GUILayout.Button(buttonName))
            {
                string soundParams = parameters.GetSettingsString();

                if (mustReplace)
                {
                    SoundContainer.ReplaceSound(soundTitle, soundParams);
                }
                else
                {
                    SoundContainer.AddSound(soundTitle, soundParams);
                }
            }
        }

        if (canSave && mustReplace)
        {
            if (GUILayout.Button("LOAD"))
            {
                string soundParams = SoundContainer.GetSound(soundTitle);
                parameters.SetSettingsString(soundParams);
                soundChanged = true;
            }
        }
        else
        {
            bool prevVal = GUI.enabled;
            GUI.enabled = false;
            GUILayout.Button("LOAD");
            GUI.enabled = prevVal;
        }

        if (canSave && mustReplace)
        {
            if (GUILayout.Button("DELETE"))
            {
                SoundContainer.DeleteSound(soundTitle);
            }
        }
        else
        {
            bool prevVal = GUI.enabled;
            GUI.enabled = false;
            GUILayout.Button("DELETE");
            GUI.enabled = prevVal;
        }

        // End generator column
        GUILayout.FlexibleSpace();
        GUILayout.EndVertical();

        return(soundChanged);
    }