コード例 #1
0
ファイル: AccItem.cs プロジェクト: narakai/chessgame
        /// <summary>
        /// 初始化总结算成员
        /// </summary>
        /// <param name="data">总结算成员信息</param>
        public virtual void InitAccItem(Sfs2X.Entities.Data.ISFSObject data)
        {
            var gdata = App.GetGameData <FillpitGameData>();

            _winTimesValue.text  = data.GetInt("win").ToString();                    //获取胜利次数
            _lostTimesValue.text = data.GetInt("lost").ToString();                   //获取失败次数
            PlayerScore          = data.GetInt("gold");
            _allScore.text       = YxUtiles.GetShowNumberForm(PlayerScore, 0, "N0"); //App.GetGameData<GlobalData>().GetShowGold(PlayerScore);        //获取总分数

            if (data.ContainsKey("seat"))
            {
                int seat   = data.GetInt("seat");
                var player = gdata.GetPlayerInfo(seat, true) ?? gdata.GetLastGamePlayerInfo(seat, true);
                _playerName.text = player.NickM;
                PortraitDb.SetPortrait(player.AvatarX, _headImage, player.SexI);

                if (seat == gdata.SelfSeat)
                {
                    SetNameLabelColor(0xffff00);
                }
                int id = data.GetInt("id");

                _owerMark.SetActive(gdata.IsRoomGame && id == gdata.OwnerId);
                if (gdata.SelfSeat == seat)
                {
                    IsMyself();
                }
            }
        }
コード例 #2
0
    public override void OnHandleMessage(Sfs2X.Entities.Data.ISFSObject data)
    {
        ServerPublicKey pubKey = new ServerPublicKey();

        pubKey.FromSFSObject(data);

        EncryptionProvider.GetInstance().SetServerPublicKeyParameters(pubKey.parameters);
    }
コード例 #3
0
        /// <summary>
        /// 初始化小结成员的信息
        /// </summary>
        /// <param name="data"></param>
        public void InitSumItem(Sfs2X.Entities.Data.ISFSObject data)
        {
            if (data.ContainsKey("seat"))
            {
                //获取信息
                int seat = data.GetInt("seat");
                var gdata = App.GetGameData<FillpitGameData>();
                var player = gdata.GetPlayerInfo(seat,true);
                if (player == null)
                {
                    gameObject.SetActive(false);
                    return;
                }

                _nameLabel.text = player.NickM;
                PortraitDb.SetPortrait(player.AvatarX, _headImage, player.SexI);

                _winValue = data.GetInt("win");
                _cardsValueLabel.text = _winValue.ToString();
                _cardsValueLabel.text = data.GetInt("cardsValue").ToString();
                _winGoldLabel.text = YxUtiles.ReduceNumber(_winValue);//App.GetGameData<GlobalData>().GetShowGold(_winValue);
                if (_allKillMark != null)
                {
                    bool isAllKill = (gdata.Dkak && (data.ContainsKey("doubleKing") && data.GetBool("doubleKing"))) ||
                                     (gdata.Sfak && (data.ContainsKey("sameFour") && data.GetBool("sameFour")));
                    _allKillMark.SetActive(_winValue > 0 && isAllKill);
                }

                SetUserCards(data.GetIntArray("cards"));
                YxDebug.LogArray(data.GetIntArray("cards"));

                if (data.ContainsKey("isgame") && _foldMark != null)
                {
                    _foldMark.SetActive(!data.GetBool("isgame"));
                }

                if (seat == gdata.SelfSeat)
                {
                    SetLabelColor(0xffff00);
                }
                _owenMark.SetActive(gdata.IsRoomGame && player.Id == gdata.OwnerId);
            }
        }
コード例 #4
0
        public override void SetResultItem(Sfs2X.Entities.Data.ISFSObject user, YxBaseUserInfo userInfo)
        {
            _winGold    = user.GetInt("gold");
            _score.text = YxUtiles.ReduceNumber(_winGold);

            PlayerName = user.GetUtfString("nick");
            SetLordMark(userInfo.Id == 0);
            SetBigWinnerMark(false);
            gameObject.SetActive(true);
            PortraitDb.SetPortrait(userInfo.AvatarX, HeadImage, userInfo.SexI);      //设置头像

            if (_winTimeLabel != null)
            {
                _winTimeLabel.text = user.GetInt("win").ToString();
            }
            if (_lostTimeLabel != null)
            {
                _lostTimeLabel.text = user.GetInt("lost").ToString();
            }
        }
コード例 #5
0
        /// <summary>
        /// 展示房间信息
        /// </summary>
        /// <param name="gameInfo"></param>
        public void ShowRoomInfo(Sfs2X.Entities.Data.ISFSObject gameInfo)
        {
            if (gameInfo.ContainsKey("rid"))
            {
                _roomId           = gameInfo.GetInt("rid");
                _roomIdLabel.text = string.Format("{0}", _roomId);
                _roomIdLabel.gameObject.SetActive(true);
            }

            //设置局数信息
            if (gameInfo.ContainsKey("maxRound"))
            {
                _maxRound = gameInfo.GetInt("maxRound");
                _curRound = gameInfo.GetInt("round");
                RefreshRoundInfo();
            }

            //设置轮数信息
            if (gameInfo.ContainsKey("maxfpround"))
            {
                _maxTurn = gameInfo.GetInt("maxfpround");
                _curTurn = gameInfo.GetInt("fpround");
                RefreshTurnInfo();
            }

            string rule = string.Empty;

            //游戏规则
            if (gameInfo.ContainsKey("rule"))
            {
                rule = gameInfo.GetUtfString("rule");
                InitRuleInfo(rule);
            }

            gameObject.SetActive(true);

            InitInvitBtn(rule);     //初始化微信邀请按钮

            RefreshRoomInfo();
        }
コード例 #6
0
ファイル: DdzUserInfo.cs プロジェクト: narakai/chessgame
        public override void Parse(Sfs2X.Entities.Data.ISFSObject userData)
        {
            base.Parse(userData);
            if (userData.ContainsKey(NewRequestKey.KeyRate))
            {
                Rate = userData.GetInt(NewRequestKey.KeyRate);
            }

            if (userData.ContainsKey(NewRequestKey.KeyIsRate))
            {
                IsRate = userData.GetInt(NewRequestKey.KeyIsRate) > 1;
            }

            if (userData.ContainsKey(NewRequestKey.KeyNetWork))
            {
                NetWork = userData.GetBool(NewRequestKey.KeyNetWork);
            }

            if (userData.ContainsKey(NewRequestKey.KeyTrusteeship))
            {
                AutoState = userData.GetBool(NewRequestKey.KeyTrusteeship);
            }
        }
コード例 #7
0
ファイル: AccItem.cs プロジェクト: narakai/chessgame
        /// <summary>
        /// 初始化总结算成员
        /// </summary>
        /// <param name="data">总结算成员信息</param>
        public void InitAccItem(Sfs2X.Entities.Data.ISFSObject data)
        {
            _winTimesValue.text  = data.GetInt("win").ToString();  //获取胜利次数
            _lostTimesValue.text = data.GetInt("lost").ToString(); //获取失败次数
            PlayerScore          = data.GetInt("gold");            //获取玩家的得分
            _allScore.text       = PlayerScore.ToString();         //获取总分数


            if (data.ContainsKey("seat"))
            {
                int seat  = data.GetInt("seat");
                var gdata = App.GameData;
                DuifenPlayerPanel panel = gdata.GetPlayer <DuifenPlayerPanel>(seat, true);
                _playerName.text = panel.Info.NickM;
                _headImage.SetTexture(panel.HeadPortrait.GetTexture());

                if (seat == gdata.SelfSeat)
                {
                    SetNameLabelColor(0xffff00);
                }
                _owerMark.SetActive(seat == 0);
            }
        }
コード例 #8
0
        /// <summary>
        /// 展示房间信息
        /// </summary>
        /// <param name="gameInfo"></param>
        public void ShowRoomInfo(Sfs2X.Entities.Data.ISFSObject gameInfo)
        {
            if (gameInfo.ContainsKey("rid"))
            {
                _roomID           = gameInfo.GetInt("rid");
                _roomIdLabel.text = _roomID.ToString();
                _roomIdLabel.gameObject.SetActive(true);
            }

            //设置局数信息
            if (gameInfo.ContainsKey("maxRound"))
            {
                _maxRound = gameInfo.GetInt("maxRound");
                _curRound = gameInfo.GetInt("round");
                RefreshRoundInfo();
            }

            //设置轮数信息
            if (gameInfo.ContainsKey("maxfpround"))
            {
                _maxTurn = gameInfo.GetInt("maxfpround");
                _curTurn = gameInfo.GetInt("fpround");
                RefreshTurnInfo();
            }

            //游戏规则
            if (gameInfo.ContainsKey("rule"))
            {
                InitRuleInfo(gameInfo.GetUtfString("rule"));
            }

            gameObject.SetActive(true);

            RefreshRoomInfo();

            //InitInvitBtn();     //初始化微信邀请按钮
        }
コード例 #9
0
 public override void OnHandleMessage(Sfs2X.Entities.Data.ISFSObject data)
 {
     Debug.Log("Character created successfully, going back to character select");
 }
コード例 #10
0
ファイル: ChoiseMgr.cs プロジェクト: narakai/chessgame
 public virtual void ShowChoiseView(Sfs2X.Entities.Data.ISFSObject cardData)
 {
     //移动时钟
     App.GetGameManager <SssGameManager>().MoveClock(ClockParent);
 }
コード例 #11
0
 public override void OnHandleMessage(Sfs2X.Entities.Data.ISFSObject data)
 {
     errorMessage = data.GetUtfString("error");
 }
コード例 #12
0
 public override void OnHandleMessage(Sfs2X.Entities.Data.ISFSObject data)
 {
 }