コード例 #1
0
ファイル: SnesGame.cs プロジェクト: yeager/Hakchi2-CE
 public SfromHeader1 ReadSfromHeader1()
 {
     foreach (var f in Directory.GetFiles(basePath, "*.sfrom"))
     {
         var sfrom        = File.ReadAllBytes(f);
         var sfromHeader1 = SfromHeader1.Read(sfrom, 0);
         return(sfromHeader1);
     }
     throw new Exception(".sfrom file not found");
 }
コード例 #2
0
ファイル: SnesGame.cs プロジェクト: yeager/Hakchi2-CE
 public void WriteSfromHeader1(SfromHeader1 sfromHeader1)
 {
     foreach (var f in Directory.GetFiles(basePath, "*.sfrom"))
     {
         var sfrom = File.ReadAllBytes(f);
         var data  = sfromHeader1.GetBytes();
         Array.Copy(data, 0, sfrom, 0, data.Length);
         File.WriteAllBytes(f, sfrom);
         return;
     }
     throw new Exception(".sfrom file not found");
 }
コード例 #3
0
        private static void MakeSfrom(ref byte[] rawRomData, ref byte saveCount)
        {
            var           romHeaderLoRom = SnesRomHeader.Read(rawRomData, 0x7FC0);
            var           romHeaderHiRom = SnesRomHeader.Read(rawRomData, 0xFFC0);
            SnesRomHeader romHeader;
            bool          loRom = true;
            bool          hiRom = true;

            if (romHeaderLoRom.GameTitle.Length == 0)
            {
                loRom = false;
            }
            foreach (char c in romHeaderLoRom.GameTitle)
            {
                if (c < 31 || c > 127)
                {
                    loRom = false;
                }
            }
            if (romHeaderHiRom.GameTitle.Length == 0)
            {
                hiRom = false;
            }
            foreach (char c in romHeaderHiRom.GameTitle)
            {
                if (c < 31 || c > 127)
                {
                    hiRom = false;
                }
            }
            SnesRomType romType;

            if (loRom && !hiRom)
            {
                romType   = SnesRomType.LoRom;
                romHeader = romHeaderLoRom;
            }
            else if (!loRom && hiRom)
            {
                romType   = SnesRomType.HiRom;
                romHeader = romHeaderHiRom;
            }
            else if (((romHeaderLoRom.RomMakeup & 1) == 0) && ((romHeaderHiRom.RomMakeup & 1) == 0))
            {
                romType   = SnesRomType.LoRom;
                romHeader = romHeaderLoRom;
            }
            else if (((romHeaderLoRom.RomMakeup & 1) == 1) && ((romHeaderHiRom.RomMakeup & 1) == 1))
            {
                romType   = SnesRomType.HiRom;
                romHeader = romHeaderHiRom;
            }
            else
            {
                // WTF is it?
                romType   = SnesRomType.HiRom;
                romHeader = romHeaderHiRom;
            }

            string gameTitle = romHeader.GameTitle.Trim();

            Debug.WriteLine($"Game title: {gameTitle}");
            ushort presetId = 0; // 0x1011;
            ushort chip     = 0;

            if (SfxTypes.Contains(romHeader.RomType)) // Super FX chip
            {
                Debug.WriteLine($"Super FX chip detected");
                chip = 0x0C;
            }
            if (!knownPresets.TryGetValue(gameTitle, out presetId)) // Known codes
            {
                if (Dsp1Types.Contains(romHeader.RomType))
                {
                    Debug.WriteLine($"DSP-1 chip detected");
                    presetId = 0x10BD; // ID from Mario Kard, DSP1
                }
                if (SA1Types.Contains(romHeader.RomType))
                {
                    Debug.WriteLine($"SA1 chip detected");
                    presetId = 0x109C; // ID from Super Mario RPG, SA1
                }
            }
            Debug.WriteLine(string.Format("PresetID: 0x{0:X2}{1:X2}, extra byte: {2:X2}", presetId & 0xFF, (presetId >> 8) & 0xFF, chip));

            var sfromHeader1    = new SfromHeader1((uint)rawRomData.Length);
            var sfromHeader2    = new SfromHeader2((uint)rawRomData.Length, presetId, romType, chip);
            var sfromHeader1Raw = sfromHeader1.GetBytes();
            var sfromHeader2Raw = sfromHeader2.GetBytes();
            var result          = new byte[sfromHeader1Raw.Length + rawRomData.Length + sfromHeader2Raw.Length];

            Array.Copy(sfromHeader1Raw, 0, result, 0, sfromHeader1Raw.Length);
            Array.Copy(rawRomData, 0, result, sfromHeader1Raw.Length, rawRomData.Length);
            Array.Copy(sfromHeader2Raw, 0, result, sfromHeader1Raw.Length + rawRomData.Length, sfromHeader2Raw.Length);

            if (romHeader.SramSize > 0)
            {
                saveCount = 3;
            }

            rawRomData = result;
        }
コード例 #4
0
ファイル: SnesGame.cs プロジェクト: yeager/Hakchi2-CE
        private static void MakeSfrom(ref byte[] rawRomData, ref byte saveCount, out bool problemGame)
        {
            SnesRomType   romType;
            string        gameTitle;
            SnesRomHeader romHeader = GetCorrectHeader(rawRomData, out romType, out gameTitle);

            /*
             * if (romType == SnesRomType.LoRom)
             *  rawRomData[0x7FD9] = 0x01; // Force NTSC
             * else
             *  rawRomData[0xFFD9] = 0x01; // Force NTSC
             */

            Trace.WriteLine($"Game title: {gameTitle}");
            Trace.WriteLine($"ROM type: {romType}");
            ushort presetId = 0;
            byte   chip     = 0;

            if (SfxTypes.Contains(romHeader.RomType)) // Super FX chip
            {
                Trace.WriteLine($"Super FX chip detected");
                chip = 0x0C;
            }
            if (!knownPresets.TryGetValue(gameTitle, out presetId)) // Known codes
            {
                if (Dsp1Types.Contains(romHeader.RomType))
                {
                    Trace.WriteLine($"DSP-1 chip detected");
                    presetId = 0x10BD; // ID from Mario Kard, DSP1
                }
                if (SA1Types.Contains(romHeader.RomType))
                {
                    Trace.WriteLine($"SA1 chip detected");
                    presetId = 0x109C; // ID from Super Mario RPG, SA1
                }
            }
            else
            {
                Trace.WriteLine($"We have preset for this game");
            }
            Trace.WriteLine(string.Format("PresetID: 0x{0:X2}{1:X2}, extra byte: {2:X2}", presetId & 0xFF, (presetId >> 8) & 0xFF, chip));

            var sfromHeader1    = new SfromHeader1((uint)rawRomData.Length);
            var sfromHeader2    = new SfromHeader2((uint)rawRomData.Length, presetId, romType, chip);
            var sfromHeader1Raw = sfromHeader1.GetBytes();
            var sfromHeader2Raw = sfromHeader2.GetBytes();
            var result          = new byte[sfromHeader1Raw.Length + rawRomData.Length + sfromHeader2Raw.Length];

            Array.Copy(sfromHeader1Raw, 0, result, 0, sfromHeader1Raw.Length);
            Array.Copy(rawRomData, 0, result, sfromHeader1Raw.Length, rawRomData.Length);
            Array.Copy(sfromHeader2Raw, 0, result, sfromHeader1Raw.Length + rawRomData.Length, sfromHeader2Raw.Length);

            if (romHeader.SramSize > 0)
            {
                saveCount = 3;
            }
            else
            {
                saveCount = 0;
            }

            problemGame = problemGames.Contains(gameTitle);

            rawRomData = result;
        }
コード例 #5
0
ファイル: SnesGame.cs プロジェクト: zrevai/hakchi2
        private static void MakeSfrom(ref byte[] rawRomData)
        {
            var           romHeaderLoRom = SnesRomHeader.Read(rawRomData, 0x7FC0);
            var           romHeaderHiRom = SnesRomHeader.Read(rawRomData, 0xFFC0);
            SnesRomHeader romHeader;
            bool          loRom = true;
            bool          hiRom = true;

            if (romHeaderLoRom.GameTitle.Length == 0)
            {
                loRom = false;
            }
            foreach (char c in romHeaderLoRom.GameTitle)
            {
                if (c < 31 || c > 127)
                {
                    loRom = false;
                }
            }
            if (romHeaderHiRom.GameTitle.Length == 0)
            {
                hiRom = false;
            }
            foreach (char c in romHeaderHiRom.GameTitle)
            {
                if (c < 31 || c > 127)
                {
                    hiRom = false;
                }
            }
            SnesRomType romType;

            if (loRom && !hiRom)
            {
                romType   = SnesRomType.LoRom;
                romHeader = romHeaderLoRom;
            }
            else if (!loRom && hiRom)
            {
                romType   = SnesRomType.HiRom;
                romHeader = romHeaderHiRom;
            }
            else if ((romHeaderLoRom.RomMakeup & 1) == 0)
            {
                romType   = SnesRomType.LoRom;
                romHeader = romHeaderLoRom;
            }
            else
            {
                romType   = SnesRomType.HiRom;
                romHeader = romHeaderHiRom;
            }

            string gameTitle = romHeader.GameTitle.Trim();
            ushort presetId  = 0; // 0x1011;
            ushort chip      = 0;

            if (SfxTypes.Contains(romHeader.RomType)) // Super FX chip
            {
                chip = 0x0C;
            }
            if (!knownPresets.TryGetValue(gameTitle, out presetId)) // Known codes
            {
                if (Dsp1Types.Contains(romHeader.RomType))
                {
                    presetId = 0x10BD; // ID from Mario Kard, DSP1
                }
                if (SA1Types.Contains(romHeader.RomType))
                {
                    presetId = 0x109C; // ID from Super Mario RPG, SA1
                }
            }

            var sfromHeader1    = new SfromHeader1((uint)rawRomData.Length);
            var sfromHeader2    = new SfromHeader2((uint)rawRomData.Length, presetId, romType, chip);
            var sfromHeader1Raw = sfromHeader1.GetBytes();
            var sfromHeader2Raw = sfromHeader2.GetBytes();
            var result          = new byte[sfromHeader1Raw.Length + rawRomData.Length + sfromHeader2Raw.Length];

            Array.Copy(sfromHeader1Raw, 0, result, 0, sfromHeader1Raw.Length);
            Array.Copy(rawRomData, 0, result, sfromHeader1Raw.Length, rawRomData.Length);
            Array.Copy(sfromHeader2Raw, 0, result, sfromHeader1Raw.Length + rawRomData.Length, sfromHeader2Raw.Length);
            rawRomData = result;
        }