// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { global::Xamarin.Forms.Forms.Init(); SfDataGridRenderer.Init(); SfGaugeRenderer.Init(); SfListViewRenderer.Init(); SfTabViewRenderer.Init(); SfCheckBoxRenderer.Init(); SfRadioButtonRenderer.Init(); SfButtonRenderer.Init(); SfCardViewRenderer.Init(); SfAccordionRenderer.Init(); LoadApplication(new App()); return(base.FinishedLaunching(app, options)); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { global::Xamarin.Forms.Forms.Init(); LoadApplication(new App()); SfGaugeRenderer.Init(); return(base.FinishedLaunching(app, options)); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { global::Xamarin.Forms.Forms.Init(); SfListViewRenderer.Init(); SfEffectsViewRenderer.Init(); SfBorderRenderer.Init(); SfButtonRenderer.Init(); SfSegmentedControlRenderer.Init(); SfGaugeRenderer.Init(); LoadApplication(new App(new iOSInitializer())); return(base.FinishedLaunching(app, options)); }
// This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. public override bool FinishedLaunching(UIApplication app, NSDictionary options) { Forms.SetFlags("CollectionView_Experimental"); global::Xamarin.Forms.Forms.Init(); SfEffectsViewRenderer.Init(); this.LoadApplication(new App()); SfButtonRenderer.Init(); SfCheckBoxRenderer.Init(); SfDatePickerRenderer.Init(); SfBorderRenderer.Init(); SfGradientViewRenderer.Init(); SfListViewRenderer.Init(); SfRatingRenderer.Init(); SfRotatorRenderer.Init(); SfComboBoxRenderer.Init(); SfRadioButtonRenderer.Init(); SfPopupLayoutRenderer.Init(); SfExpanderRenderer.Init(); SfCardViewRenderer.Init(); SfBadgeViewRenderer.Init(); SfSegmentedControlRenderer.Init(); Core.Init(); SfMapsRenderer.Init(); SfTabViewRenderer.Init(); SfCalendarRenderer.Init(); SfLinearProgressBarRenderer.Init(); SfChartRenderer.Init(); SfGaugeRenderer.Init(); ////UIView statusBar = UIApplication.SharedApplication.ValueForKey(new NSString("statusBar")) as UIView; ////if (statusBar.RespondsToSelector(new ObjCRuntime.Selector("setBackgroundColor:"))) ////{ //// statusBar.BackgroundColor = Color.FromHex("#e83f94").ToUIColor(); //// statusBar.TintColor = UIColor.White; ////} var result = base.FinishedLaunching(app, options); var safeAreInset = UIApplication.SharedApplication.KeyWindow.SafeAreaInsets; if (safeAreInset.Top > 0) { AppSettings.Instance.IsSafeAreaEnabled = true; AppSettings.Instance.SafeAreaHeight = safeAreInset.Top; } return(result); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { global::Xamarin.Forms.Forms.Init(); SfGaugeRenderer.Init(); SfListViewRenderer.Init(); SfRatingRenderer.Init(); Core.Init(); SfMapsRenderer.Init(); SfBorderRenderer.Init(); SfButtonRenderer.Init(); SfGradientViewRenderer.Init(); SfComboBoxRenderer.Init(); SfDataFormRenderer.Init(); SfNavigationDrawerRenderer.Init(); LoadApplication(new App(new iOSInitializer())); return(base.FinishedLaunching(app, options)); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { global::Xamarin.Forms.Forms.Init(); SfChartRenderer.Init(); SfSunburstChartRenderer.Init(); SfImageEditorRenderer.Init(); SfDataGridRenderer.Init(); SfPickerRenderer.Init(); SfPdfDocumentViewRenderer.Init(); SfRangeSliderRenderer.Init(); SfScheduleRenderer.Init(); SfGaugeRenderer.Init(); SfDigitalGaugeRenderer.Init(); SfLinearGaugeRenderer.Init(); SfLinearProgressBarRenderer.Init(); SfCircularProgressBarRenderer.Init(); SfCalendarRenderer.Init(); SfCarouselRenderer.Init(); SfRotatorRenderer.Init(); SfAutoCompleteRenderer.Init(); SfBusyIndicatorRenderer.Init(); SfNavigationDrawerRenderer.Init(); SfNumericTextBoxRenderer.Init(); SfNumericUpDownRenderer.Init(); SfRadialMenuRenderer.Init(); SfRatingRenderer.Init(); SfMapsRenderer.Init(); SfTreeMapRenderer.Init(); SfPullToRefreshRenderer.Init(); SfListViewRenderer.Init(); SfKanbanRenderer.Init(); SfRangeNavigatorRenderer.Init(); SfSparklineRenderer.Init(); SfBarcodeRenderer.Init(); SfDataFormRenderer.Init(); SfMaskedEditRenderer.Init(); SfPopupLayoutRenderer.Init(); SfDiagramRenderer.Init(); SfTabViewRenderer.Init(); SfCheckBoxRenderer.Init(); SfRadioButtonRenderer.Init(); SfSegmentedControlRenderer.Init(); SfComboBoxRenderer.Init(); LoadApplication(new FormsApp()); return(base.FinishedLaunching(app, options)); }