コード例 #1
0
 private void HandleEssScene(EssScene scene)
 {
     AddToTextBox(LastScene == scene ? scene.ContinueScene(Caster, Target) : scene.StartScene(Caster, Target));
     LastScene = scene;
     Target.SexStats.Drained();
     RefreshScenes();
 }
コード例 #2
0
    public void Setup(List <BasicChar> chars)
    {
        sortVore.gameObject.SetActive(Settings.Vore);
        gameObject.SetActive(true);
        enemies      = chars;
        textBox.text = null;
        LastScene    = null;
        newTarget    = null;
        // in future make it so several statuses spawn if team har more than one member.
        // if enemies more than one, make selector view next to status
        playerChar.Setup(player);
        enemyChar.Setup(Target);

        player.SexStats.OrgasmedEvent += PlayerOrgasmed;
        enemies.ForEach(e => e.SexStats.OrgasmedEvent += OtherOrgasmed);

        player.SexStats.OrgasmedEvent += RefreshScenes;
        enemies.ForEach(e => e.SexStats.OrgasmedEvent += RefreshScenes);

        player.SexStats.OrgasmedEvent += Impreg;
        enemies.ForEach(e => e.SexStats.OrgasmedEvent += GetImpreg);

        player.SexStats.Reset();
        RefreshScenes();
    }
コード例 #3
0
 private void HandleVoreScene(VoreScene voreScene)
 {
     AddToTextBox(voreScene.Vore(player, new Vore.ThePrey(Target)));
     LastScene = voreScene;
     EnemyRemoved();
 }
コード例 #4
0
 private void HandleSexScene(SexScenes scene)
 {
     AddToTextBox(LastScene == scene ? scene.ContinueScene(player, Target) : scene.StartScene(player, Target));
     LastScene = scene;
     scene.ArousalGain(player, Target);
 }
コード例 #5
0
ファイル: LoseMain.cs プロジェクト: yoyo02222803/TEoG_Unity_2
 private void HandleScene(SexScenes scene)
 {
     AddToTextBox(scene.StartScene(player, Target));
     CanLeave();
 }
コード例 #6
0
 public void Setup(SexScenes parScene)
 {
     scene      = parScene;
     title.text = scene.name;
     btn.onClick.AddListener(Func);
 }
コード例 #7
0
 public void Setup(PlayerMain playerMain, BasicChar basicChar, LoseMain loseMain, LoseScene loseScene)
 {
     this.scene = loseScene;
     title.text = scene.name;
     btn.onClick.AddListener(Func);
 }