public void GetNeighboursCanGetNeighborsFromEdgeNode() { //Arrange var want = SetupZoneMap.GetNeighborsListForEdgeNode(); //Act var grid = ZoneMap.NewGridFromVector2(new Vector2(3f, 3f)); var got = grid.GetNeighbours(grid.MapGrid[2, 2]); //Assert SetupZoneMap.AssertListGridNodesEqual(want, got); }