public void MenuButtonDecider(int i) { switch (i) { default: case (0): SceneManager.LoadScene("Game"); break; case (1): Application.Quit(); break; case (2): Maincanvas.SetActive(false); Settingscanvas.SetActive(true); break; } }
public void cancelBtn() { Maincanvas.SetActive(true); Settingscanvas.SetActive(false); }