コード例 #1
0
        /// <summary>
        /// Save setting value
        /// </summary>
        /// <param name="settingsType">type of setting</param>
        /// <param name="value">value you want to save</param>
        public static void SetSetting(SettingsType settingsType, dynamic value)
        {
            if (settingTypes.TryGetValue(settingsType, out SettingsValueType valueType))
            {
                switch (valueType)
                {
                case SettingsValueType.FLOAT:
                    if (value is float || value is int)
                    {
                        PlayerPrefs.SetFloat(settingsType.ToString(), (float)value);
                    }
                    // TODO: log error
                    break;

                case SettingsValueType.INT:
                    if (value is int || value is float)
                    {
                        PlayerPrefs.SetInt(settingsType.ToString(), (int)value);
                    }
                    // TODO: log error
                    break;

                case SettingsValueType.STRING:
                    if (value is string)
                    {
                        PlayerPrefs.SetString(settingsType.ToString(), (string)value);
                    }
                    // TODO: log error
                    break;
                }
            }
        }
コード例 #2
0
        /// <summary>
        /// Deserializes the next block of data.
        /// </summary>
        /// <param name="serializedData">The serialized data.</param>
        /// <param name="settings">The settings.</param>
        /// <returns>The deserialization result.</returns>
        private static DeserializationResult DeserializeBlock(BinaryData serializedData, Settings settings)
        {
            if (serializedData == null || serializedData.Left == 0)
            {
                return(DeserializationResult.EndOfData);
            }

            SettingsType settingsType = serializedData.PeekSettingsType();

            Log.DevDebug(typeof(BinarySettings), "DeserializeBlock", applySettings, settingsType);

            switch (settingsType)
            {
            case SettingsType.StandardService:
                return(DeserializeStandardServiceSettings(serializedData, settings));

            case SettingsType.HiddenService:
                return(DeserializeHiddenServiceSettings(serializedData, settings));

            case SettingsType.ServiceRanges:
                return(DeserializeRangeSettings(serializedData, settings));

            case SettingsType.Compatibility:
                return(DeserializeCompatibilitySettings(serializedData, settings));

            default:
                throw new InvalidOperationException("Unknown settings type: " + settingsType.ToString());
            }
        }
コード例 #3
0
 public static String GetSettings(SettingsType type, SectionType section)
 {
     return
         (ConfigurationManager.AppSettings[
              String.Format("{0}_{1}",
                            Enum.Parse(typeof(SettingsType), type.ToString()).ToString(),
                            Enum.Parse(typeof(SectionType), section.ToString()).ToString())
          ]);
 }
コード例 #4
0
        public void UpdateSettings(SettingsType theType, object theSetting)
        {
            //collect them from the Application Resources Collection
            theSettings = App.Current.Resources["UserPreferences"] as UserSettings;

            switch (theType)
            {
            case SettingsType.AddCustomServer:
            case SettingsType.RemoveCustomServer:
                //don't all any duplicates
                theSettings.CustomServers.RemoveAll(cs => cs.ServerId == ((CustomServer)theSetting).ServerId);

                if (theType == SettingsType.AddCustomServer)
                {
                    theSettings.CustomServers.Add(theSetting as CustomServer);
                }
                break;

            case SettingsType.AddServerCredentials:
            case SettingsType.RemoveServerCredentials:
                //get a serverdetail object
                ServerDetails addMe = theSetting as ServerDetails;

                //don't allow duplicate username for this server
                theSettings.Servers.RemoveAll(sd => sd.ServerId == addMe.ServerId && sd.Username.Equals(addMe.Username, StringComparison.InvariantCultureIgnoreCase));

                if (theType == SettingsType.AddServerCredentials)
                {
                    theSettings.Servers.Add(addMe);
                }
                break;

            default:
                //update the setting
                theSettings.GetType().GetProperty(theType.ToString()).SetValue(theSettings, theSetting, null);
                break;
            }

            App.Current.Resources["UserPreferences"] = theSettings;

            BinaryFormatter     bf           = new BinaryFormatter();
            LauncherEncryption  myEncryption = new LauncherEncryption();
            IsolatedStorageFile inFile       = IsolatedStorageFile.GetUserStoreForAssembly();

            //and save that into the file
            using (MemoryStream msOut = new MemoryStream())
                using (IsolatedStorageFileStream outStream = new IsolatedStorageFileStream("settings.cfg", FileMode.OpenOrCreate, System.IO.FileAccess.Write, inFile))
                    using (BinaryWriter bwOut = new BinaryWriter(outStream))
                    {
                        //serialize it
                        bf.Serialize(msOut, theSettings);

                        //encrypt it and write it out
                        bwOut.Write(myEncryption.Encrypt(msOut.ToArray()));
                    }
        }
コード例 #5
0
        /// <summary>
        /// Get setting value
        /// </summary>
        /// <param name="settingsType">type of setting</param>
        /// <returns>dynamic variable containing setting value</returns>
        public static dynamic GetSetting(SettingsType settingsType)
        {
            if (settingTypes.TryGetValue(settingsType, out SettingsValueType valueType))
            {
                switch (valueType)
                {
                case SettingsValueType.FLOAT:
                    return(PlayerPrefs.GetFloat(settingsType.ToString()));

                case SettingsValueType.INT:
                    return(PlayerPrefs.GetInt(settingsType.ToString()));

                case SettingsValueType.STRING:
                    return(PlayerPrefs.GetString(settingsType.ToString()));
                }
            }

            return(null);
        }
コード例 #6
0
 public void SetTab(SettingsType settingTab, bool isSelected)
 {
     _localizedTabTitle.StringReference.TableEntryReference = settingTab.ToString();
     _currentTabType = settingTab;
     if (isSelected)
     {
         SelectTab();
     }
     else
     {
         UnselectTab();
     }
 }
コード例 #7
0
        public static IUserSettings GetSettings(SettingsType t)
        {
            switch (t)
            {
            case SettingsType.NETSettings:
                return(UserSettingsNET.Instance);

            case SettingsType.JSONSettings:
                return(UserSettingsJSON.Instance);

            default:
                throw new NotImplementedException($"Settings mode for {t.ToString()} is not implemented.");
            }
        }
コード例 #8
0
        /// <summary>
        /// Get setting value
        /// </summary>
        /// <param name="settingsType">type of setting</param>
        /// <param name="resultValueType">setting value type</param>
        /// <returns>dynamic variable containing setting value</returns>
        public static object GetSetting(SettingsType settingsType, out Type resultValueType)
        {
            if (settingTypes.TryGetValue(settingsType, out SettingsValueType valueType))
            {
                switch (valueType)
                {
                case SettingsValueType.FLOAT:
                    resultValueType = typeof(float);
                    return(PlayerPrefs.GetFloat(settingsType.ToString()));

                case SettingsValueType.INT:
                    resultValueType = typeof(int);
                    return(PlayerPrefs.GetInt(settingsType.ToString()));

                case SettingsValueType.STRING:
                    resultValueType = typeof(string);
                    return(PlayerPrefs.GetString(settingsType.ToString()));
                }
            }

            resultValueType = null;
            return(null);
        }
コード例 #9
0
ファイル: Settings.cs プロジェクト: darkclouddev/Rift
        static async Task <T> LoadSettingsAsync <T>(SettingsType type)
            where T : new()
        {
            var dbSettings = await DB.Settings.GetAsync((int)type);

            if (dbSettings?.Data is null)
            {
                var settings = new T();
                await DB.Settings.SetAsync((int)type, JsonConvert.SerializeObject(settings, Formatting.Indented));

                return(settings);
            }

            try
            {
                return(JsonConvert.DeserializeObject <T>(dbSettings.Data));
            }
            catch (Exception ex)
            {
                RiftBot.Log.Fatal(ex, $"Failed to deserialize {type.ToString()} settings!");
                return(default);
コード例 #10
0
 /// <summary>
 /// Returns a settings path updated with current deets
 /// </summary>
 /// <param name="weights">if it's a weights file or otherwise just a settings file</param>
 /// <returns>path to settings</returns>
 public static string GetSettingsPath(SettingsType type, bool pvp)
 {
     return(Logging.ApplicationPath + "\\Settings\\EquipMe\\EquipMe_" + StyxWoW.Me.Name + "_" + EquipMe.GetSpecName() + (pvp && Styx.Logic.Battlegrounds.IsInsideBattleground ? "_PVP" : "") + "_" + type.ToString() + ".xml");
 }
コード例 #11
0
        public void UpdateSettings(SettingsType theType, object theSetting)
        {
            //collect them from the Application Resources Collection
            theSettings = App.Current.Resources["UserPreferences"] as UserSettings;

            switch (theType)
            {
                case SettingsType.AddCustomServer:
                case SettingsType.RemoveCustomServer:
                    //don't all any duplicates
                    theSettings.CustomServers.RemoveAll(cs => cs.ServerId == ((CustomServer)theSetting).ServerId);

                    if (theType == SettingsType.AddCustomServer)
                    {
                        theSettings.CustomServers.Add(theSetting as CustomServer);
                    }
                    break;
                case SettingsType.AddServerCredentials:
                case SettingsType.RemoveServerCredentials:
                    //get a serverdetail object
                    ServerDetails addMe = theSetting as ServerDetails;

                    //don't allow duplicate username for this server
                    theSettings.Servers.RemoveAll(sd => sd.ServerId == addMe.ServerId && sd.Username.Equals(addMe.Username, StringComparison.InvariantCultureIgnoreCase));

                    if (theType == SettingsType.AddServerCredentials)
                    {
                        theSettings.Servers.Add(addMe);
                    }
                    break;
                default:
                    //update the setting
                    theSettings.GetType().GetProperty(theType.ToString()).SetValue(theSettings, theSetting, null);
                    break;
            }

            App.Current.Resources["UserPreferences"] = theSettings;

            BinaryFormatter bf = new BinaryFormatter();
            LauncherEncryption myEncryption = new LauncherEncryption();
            IsolatedStorageFile inFile = IsolatedStorageFile.GetUserStoreForAssembly();

            //and save that into the file
            using (MemoryStream msOut = new MemoryStream())
            using (IsolatedStorageFileStream outStream = new IsolatedStorageFileStream("settings.cfg", FileMode.OpenOrCreate, System.IO.FileAccess.Write, inFile))
            using (BinaryWriter bwOut = new BinaryWriter(outStream))
            {
                //serialize it
                bf.Serialize(msOut, theSettings);

                //encrypt it and write it out
                bwOut.Write(myEncryption.Encrypt(msOut.ToArray()));
            }
        }
コード例 #12
0
        public void SaveValue <T>(SettingsType settingsType, T value)
        {
            var software = Registry.CurrentUser.OpenSubKey("Software", true);
            var umbrella = software.CreateSubKey("Umbrella");

            switch (settingsType)
            {
            case SettingsType.ExePath:
                umbrella.SetValue(settingsType.ToString().ToLower(), (T)Convert.ChangeType(value, typeof(T)));
                break;

            case SettingsType.IsUrlLanguageRemembered:
                umbrella.SetValue(settingsType.ToString().ToLower(), ValueTypeCaster <T> .From(value), RegistryValueKind.DWord);
                break;

            case SettingsType.IsAuthorized:
                umbrella.SetValue(settingsType.ToString().ToLower(), ValueTypeCaster <T> .From(value), RegistryValueKind.DWord);
                break;

            case SettingsType.DotaScriptsAutoUpdate:
                umbrella.SetValue(settingsType.ToString().ToLower(), ValueTypeCaster <T> .From(value), RegistryValueKind.DWord);
                break;

            case SettingsType.DotaCheckCRC:
                umbrella.SetValue(settingsType.ToString().ToLower(), ValueTypeCaster <T> .From(value), RegistryValueKind.DWord);
                break;

            case SettingsType.AntiVac:
                umbrella.SetValue(settingsType.ToString().ToLower(), ValueTypeCaster <T> .From(value), RegistryValueKind.DWord);
                break;

            case SettingsType.DotaLaunchTrigger:
                umbrella.SetValue(settingsType.ToString().ToLower(), ValueTypeCaster <T> .From(value), RegistryValueKind.DWord);
                break;

            case SettingsType.ServerIndex:
                umbrella.SetValue(settingsType.ToString().ToLower(), ValueTypeCaster <T> .From(value), RegistryValueKind.DWord);
                break;

            case SettingsType.DotaLaunchOptions:
                umbrella.SetValue(settingsType.ToString().ToLower(), (T)Convert.ChangeType(value, typeof(T)));
                break;

            case SettingsType.Login:
                umbrella.SetValue(settingsType.ToString().ToLower(), (T)Convert.ChangeType(value, typeof(T)));
                break;

            case SettingsType.Password:
                umbrella.SetValue(settingsType.ToString().ToLower(), (T)Convert.ChangeType(value, typeof(T)));
                break;

            case SettingsType.Language:
                umbrella.SetValue(settingsType.ToString().ToLower(), (T)Convert.ChangeType(value, typeof(T)));
                break;

            case SettingsType.DXVersion:
                umbrella.SetValue(settingsType.ToString().ToLower(), (T)Convert.ChangeType(value, typeof(T)));
                break;

            case SettingsType.UrlLangType:
                umbrella.SetValue(settingsType.ToString().ToLower(), (T)Convert.ChangeType(value, typeof(T)));
                break;

            default:
                break;
            }
        }
コード例 #13
0
        public T ReadValue <T>(SettingsType settingsType) where T : IConvertible
        {
            try
            {
                var software = Registry.CurrentUser.OpenSubKey("Software", true);
                var umbrella = software.CreateSubKey("Umbrella");
                switch (settingsType)
                {
                case SettingsType.IsUrlLanguageRemembered:
                    return(ValueTypeCaster <T> .From(umbrella.GetValue(settingsType.ToString().ToLower(), RegistryValueKind.DWord)));

                case SettingsType.IsAuthorized:
                    return(ValueTypeCaster <T> .From(umbrella.GetValue(settingsType.ToString().ToLower(), RegistryValueKind.DWord)));

                case SettingsType.DotaScriptsAutoUpdate:
                    return(ValueTypeCaster <T> .From(umbrella.GetValue(settingsType.ToString().ToLower(), RegistryValueKind.DWord)));

                case SettingsType.DotaCheckCRC:
                    return(ValueTypeCaster <T> .From(umbrella.GetValue(settingsType.ToString().ToLower(), RegistryValueKind.DWord)));

                case SettingsType.AntiVac:
                    return(ValueTypeCaster <T> .From(umbrella.GetValue(settingsType.ToString().ToLower(), RegistryValueKind.DWord)));

                case SettingsType.DotaLaunchTrigger:
                    return(ValueTypeCaster <T> .From(umbrella.GetValue(settingsType.ToString().ToLower(), RegistryValueKind.DWord)));

                case SettingsType.ServerIndex:
                    return(ValueTypeCaster <T> .From(umbrella.GetValue(settingsType.ToString().ToLower(), RegistryValueKind.DWord)));

                case SettingsType.DotaLaunchOptions:
                    return((T)Convert.ChangeType(umbrella.GetValue(settingsType.ToString().ToLower()), typeof(T)));

                case SettingsType.Login:
                    return((T)Convert.ChangeType(umbrella.GetValue(settingsType.ToString().ToLower()), typeof(T)));

                case SettingsType.Password:
                    return((T)Convert.ChangeType(umbrella.GetValue(settingsType.ToString().ToLower()), typeof(T)));

                case SettingsType.Language:
                    return((T)Convert.ChangeType(umbrella.GetValue(settingsType.ToString().ToLower()), typeof(T)));

                case SettingsType.DXVersion:
                    return((T)Convert.ChangeType(umbrella.GetValue(settingsType.ToString().ToLower()), typeof(T)));

                case SettingsType.UrlLangType:
                    return((T)Convert.ChangeType(umbrella.GetValue(settingsType.ToString().ToLower()), typeof(T)));

                default:
                    return(default(T));
                }
            }
            catch
            {
                return(default(T));
            }
        }
コード例 #14
0
ファイル: EquipMeSettings.cs プロジェクト: finedandy/EquipMe
 /// <summary>
 /// Returns a settings path updated with current deets
 /// </summary>
 /// <param name="weights">if it's a weights file or otherwise just a settings file</param>
 /// <returns>path to settings</returns>
 public static string GetSettingsPath(SettingsType type, bool pvp)
 {
     return Logging.ApplicationPath + "\\Settings\\EquipMe\\EquipMe_" + StyxWoW.Me.Name + "_" + EquipMe.GetSpecName() + (pvp && Styx.Logic.Battlegrounds.IsInsideBattleground ? "_PVP" : "") + "_" + type.ToString() + ".xml";
 }