void Start() { camSetting = (SettingsStatic.CamSettings)SettingsManager.GetCameraSetting(); camPlayerSet = false; ScoreKeeper.shots = 0; ScoreKeeper.hits = 0; ScoreKeeper.playerKills = 0; // TODO figure out a better way to do this LevelManager.isPaused = false; alive = true; ship = gameObject.GetComponentInParent <ShipController>(); ship.owner = gameObject.GetComponent <PlayerController>(); targetIndicatorEnabled = false; velocityVector = gameObject.transform.Find("VelocityVector").GetComponent <LineRenderer>(); leadLine.enabled = false; fc = gameObject.GetComponent <FiringController>(); //ship.IFF = "green"; menuCanvas = GameObject.Find("MenuCanvas"); hintsCanvas = GameObject.Find("HintsCanvas"); // Debug.Log("Canvas found with name: " + menuCanvas.name); if (menuCanvas != null) { menuCanvas.SetActive(false); } if (hintsCanvas != null) { hintsCanvas.SetActive(false); } levelManager = GameObject.Find("LevelManager").GetComponent <LevelManager>(); weaponText = GameObject.Find("UIWeaponText").GetComponent <WeaponTextScript>(); radarText = GameObject.Find("UIRadarText").GetComponent <UIRadarText>(); fuelSlider = GameObject.Find("FuelSlider").GetComponent <Slider>(); healthSlider = GameObject.Find("HealthSlider").GetComponent <Slider>(); contactsText = GameObject.Find("UIContactsText").GetComponent <UIContactsText>(); initialHealth = ship.health; selectedWeapon = Weapon.plasma; weaponText.SetUIWeapontext("Plasma"); radarText.SetUIRadarText("off"); SetCursorGame(); // float distance = transform.position.z - Camera.main.transform.position.z; camera.fieldOfView = initialZoom; InvokeRepeating("UpdateUI", 0.00001f, 0.5f); Invoke("LateStart", 0.5f); lockIndicator.SetActive(false); ResizeMinimap(); }
// Update is called once per frame void Update() { if (Input.GetKey(KeyCode.Escape) && !LevelManager.isPaused) { levelManager.PauseGame(menuCanvas); } if (alive) { if (!LevelManager.isPaused) { switch (camSetting) { case SettingsStatic.CamSettings.player: desiredHeading += Input.GetAxis("Horizontal") * rotationSpeed; float deltaTime = Time.deltaTime; ship.Rotate(desiredHeading, deltaTime); camera.fieldOfView -= Input.GetAxis("MouseScrollWheel") * zoomSpeed; camera.fieldOfView = Mathf.Clamp(camera.fieldOfView, 30f, 80f); camera.transform.localPosition = new Vector3( 0, camera.fieldOfView * 0.1f, -30f ); break; case SettingsStatic.CamSettings.north: camera.fieldOfView -= Input.GetAxis("MouseScrollWheel") * zoomSpeed; camera.fieldOfView = Mathf.Clamp(camera.fieldOfView, 30f, 80f); camera.transform.localPosition = new Vector3( 0, camera.fieldOfView * 0.1f, -30f ); aimX -= Input.GetAxis("Horizontal"); aimY += Input.GetAxis("Vertical"); //Debug.Log("Aimx: " + aimX + " AimY: " + aimY); Vector2 aimChange = new Vector2(aimX, aimY); aimpoint += aimChange; desiredHeading = NTools.HeadingFromVector(aimpoint); ship.Rotate(desiredHeading, Time.deltaTime); //Debug.Log(Input.GetAxis("Horizontal")); aimX = 0f; aimY = 0f; break; } if (Input.GetKey(KeyCode.W)) { if (!Input.GetKey(KeyCode.LeftShift)) { ship.ThrustForward(1f); } if (Input.GetKey(KeyCode.LeftShift)) { ship.ThrustForward(2f); } } if (Input.GetKey(KeyCode.A)) { if (!Input.GetKey(KeyCode.LeftShift)) { ship.ThrustLeft(1f); } if (Input.GetKey(KeyCode.LeftShift)) { ship.ThrustLeft(2f); } } if (Input.GetKey(KeyCode.S)) { if (!Input.GetKey(KeyCode.LeftShift)) { ship.ThrustBackward(1f); } if (Input.GetKey(KeyCode.LeftShift)) { ship.ThrustBackward(2f); } } if (Input.GetKey(KeyCode.D)) { if (!Input.GetKey(KeyCode.LeftShift)) { ship.ThrustRight(1f); } if (Input.GetKey(KeyCode.LeftShift)) { ship.ThrustRight(2f); } } if (Input.GetKey(KeyCode.X)) { ship.Stop(); } if (Input.GetKeyDown(KeyCode.C)) { switch (camSetting) { case SettingsStatic.CamSettings.north: camSetting = SettingsStatic.CamSettings.player; camPlayerSet = false; break; case SettingsStatic.CamSettings.player: camSetting = SettingsStatic.CamSettings.north; break; } } if (Input.GetKeyDown(KeyCode.Tab)) { if (hintsCanvas != null) { hintsCanvas.SetActive(true); } } if (Input.GetKeyUp(KeyCode.Tab)) { if (hintsCanvas != null) { hintsCanvas.SetActive(false); } } if (Input.GetKeyDown(KeyCode.Mouse0)) { ship.FireWeapon(true); } if (Input.GetKeyUp(KeyCode.Mouse0)) { ship.FireWeapon(false); } if (Input.GetKeyDown(KeyCode.Mouse1)) { ship.SetNearestTarget(); } if (Input.GetKeyDown(KeyCode.R)) { ship.ToggleRadar(); SetRadarText(); } if (Input.GetKeyDown(KeyCode.T)) { ship.SetBoreTarget(); } if (Input.GetKeyDown(KeyCode.Y)) { ship.SetNearestTarget(); } if (Input.GetKeyDown(KeyCode.Alpha1)) { SelectWeaponByNumber(1); } if (Input.GetKeyDown(KeyCode.Alpha2)) { SelectWeaponByNumber(2); } if (Input.GetKeyDown(KeyCode.Alpha3)) { SelectWeaponByNumber(3); } if (Input.GetKeyDown(KeyCode.Alpha4)) { SelectWeaponByNumber(4); } } UpdateVelocityVector(); UpdateTargetIndicator(); UpdateLeadLine(); UpdateAimAid(); UpdateOwnLockIndicator(); UpdateIncomingLockIndicator(); UpdateCamera(); } }