void Awake() { ActionsParser.ParseEvents(); ActionsParser.ParseEventsActions("eventActions"); ActionsParser.ParseEventsActions("eventReactions"); ActionsParser.ParseNormalActions(); //This parses the spawnpositions and modelnames from settings.xml SettingsParser.ParseAll(); PersonParser.ParsePersons(); //making all actions and events available for use by the npcs and player respectively UnityAction.SpawnActions(); UnityEventController.SpawnAllPlayerEvents(); // UnityPlayer.Initialize(); // ApplyPlayerSettings(); }