コード例 #1
0
        public override void Reset()
        {
            base.Reset();

            Children = new[] { settings = new SettingsOverlay() };
            settings.ToggleVisibility();
        }
コード例 #2
0
        public TestSceneSettings()
        {
            SettingsOverlay settings;

            Add(settings = new SettingsOverlay());

            AddStep("toggle", () => settings.ToggleVisibility());
        }
コード例 #3
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        private void load(DirectOverlay direct, SettingsOverlay settings)
        {
            if (host.CanExit)
            {
                AddInternal(new ExitConfirmOverlay {
                    Action = this.Exit
                });
            }

            AddRangeInternal(new Drawable[]
            {
                new ParallaxContainer
                {
                    ParallaxAmount = 0.01f,
                    Children       = new Drawable[]
                    {
                        buttons = new ButtonSystem
                        {
                            OnChart  = delegate { this.Push(new ChartListing()); },
                            OnDirect = delegate { this.Push(new OnlineListing()); },
                            OnEdit   = delegate { this.Push(new Editor()); },
                            OnSolo   = onSolo,
                            OnMulti  = delegate { this.Push(new Multiplayer()); },
                            OnExit   = this.Exit,
                        }
                    }
                },
                sideFlashes = new MenuSideFlashes(),
            });

            buttons.StateChanged += state =>
            {
                switch (state)
                {
                case ButtonSystemState.Initial:
                case ButtonSystemState.Exit:
                    Background.FadeColour(Color4.White, 500, Easing.OutSine);
                    break;

                default:
                    Background.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine);
                    break;
                }
            };

            buttons.OnSettings = () => settings?.ToggleVisibility();
            buttons.OnDirect   = () => direct?.ToggleVisibility();

            LoadComponentAsync(background = new BackgroundScreenDefault());
            preloadSongSelect();
        }
コード例 #4
0
ファイル: Main.cs プロジェクト: gmlwns2000/vignette
        public bool OnPressed(HoloTrackAction action)
        {
            switch (action)
            {
            case HoloTrackAction.ToggleSettings:
                settings.ToggleVisibility();
                return(true);

            case HoloTrackAction.ToggleCamera:
                sidePanel.ToggleVisibility();
                return(true);

            default:
                return(false);
            }
        }
コード例 #5
0
ファイル: OsuGame.cs プロジェクト: changeGithub/osu
 public void ToggleSettings() => settings.ToggleVisibility();
コード例 #6
0
 protected override void LoadComplete()
 {
     base.LoadComplete();
     settings.ToggleVisibility();
 }
コード例 #7
0
ファイル: MainMenu.cs プロジェクト: ronthecookie/osu
        private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, RankingsOverlay rankings, OsuConfigManager config, SessionStatics statics)
        {
            holdDelay      = config.GetBindable <float>(OsuSetting.UIHoldActivationDelay);
            loginDisplayed = statics.GetBindable <bool>(Static.LoginOverlayDisplayed);

            if (host.CanExit)
            {
                AddInternal(exitConfirmOverlay = new ExitConfirmOverlay
                {
                    Action = () =>
                    {
                        if (holdDelay.Value > 0)
                        {
                            confirmAndExit();
                        }
                        else
                        {
                            this.Exit();
                        }
                    }
                });
            }

            AddRangeInternal(new[]
            {
                buttonsContainer = new ParallaxContainer
                {
                    ParallaxAmount = 0.01f,
                    Children       = new Drawable[]
                    {
                        buttons = new ButtonSystem
                        {
                            OnEdit  = delegate { this.Push(new Editor()); },
                            OnSolo  = onSolo,
                            OnMulti = delegate { this.Push(new Multiplayer()); },
                            OnExit  = confirmAndExit,
                        }
                    }
                },
                sideFlashes = new MenuSideFlashes(),
                songTicker  = new SongTicker
                {
                    Anchor = Anchor.TopRight,
                    Origin = Anchor.TopRight,
                    Margin = new MarginPadding {
                        Right = 15, Top = 5
                    }
                },
                exitConfirmOverlay?.CreateProxy() ?? Drawable.Empty()
            });

            buttons.StateChanged += state =>
            {
                switch (state)
                {
                case ButtonSystemState.Initial:
                case ButtonSystemState.Exit:
                    Background.FadeColour(Color4.White, 500, Easing.OutSine);
                    break;

                default:
                    Background.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine);
                    break;
                }
            };

            buttons.OnSettings       = () => settings?.ToggleVisibility();
            buttons.OnBeatmapListing = () => beatmapListing?.ToggleVisibility();
            buttons.OnChart          = () => rankings?.ShowSpotlights();

            LoadComponentAsync(background = new BackgroundScreenDefault());
            preloadSongSelect();
        }
コード例 #8
0
ファイル: MainMenu.cs プロジェクト: chenvinci2020/osu
        private void load(DirectOverlay direct, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics)
        {
            holdDelay      = config.GetBindable <float>(OsuSetting.UIHoldActivationDelay);
            loginDisplayed = statics.GetBindable <bool>(Static.LoginOverlayDisplayed);

            if (host.CanExit)
            {
                AddInternal(exitConfirmOverlay = new ExitConfirmOverlay
                {
                    Action = () =>
                    {
                        if (holdDelay.Value > 0)
                        {
                            confirmAndExit();
                        }
                        else
                        {
                            this.Exit();
                        }
                    }
                });
            }

            AddRangeInternal(new Drawable[]
            {
                new ParallaxContainer
                {
                    ParallaxAmount = 0.01f,
                    Children       = new Drawable[]
                    {
                        buttons = new ButtonSystem
                        {
                            OnChart = delegate { this.Push(new ChartListing()); },
                            OnEdit  = delegate { this.Push(new Editor()); },
                            OnSolo  = onSolo,
                            OnMulti = delegate { this.Push(new Multiplayer()); },
                            OnExit  = confirmAndExit,
                        }
                    }
                },
                sideFlashes = new MenuSideFlashes(),
            });

            buttons.StateChanged += state =>
            {
                switch (state)
                {
                case ButtonSystemState.Initial:
                case ButtonSystemState.Exit:
                    Background.FadeColour(Color4.White, 500, Easing.OutSine);
                    break;

                default:
                    Background.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine);
                    break;
                }
            };

            buttons.OnSettings = () => settings?.ToggleVisibility();
            buttons.OnDirect   = () => direct?.ToggleVisibility();

            LoadComponentAsync(background = new BackgroundScreenDefault());
            preloadSongSelect();
        }