コード例 #1
0
 //Settings View 내용을 갱신
 public void UpdateContent(SettingsOption option)
 {
     arToggle.isOn         = curSettingsOption.arToggleValue;
     soundToggle.isOn      = curSettingsOption.soundToggleValue;
     qualityDropdown.value = curSettingsOption.qualityValue;
     volumeSlider.value    = curSettingsOption.volumeValue;
 }
コード例 #2
0
    private void Awake()
    {
        //저장된 SettingsOption이 있을 때 Game Setting
        if (LoadSettings())
        {
            isOnAR    = loadSettingsOption.arToggleValue;
            isOnSound = loadSettingsOption.soundToggleValue;

            QualitySettings.SetQualityLevel(loadSettingsOption.qualityValue);

            if (loadSettingsOption.soundToggleValue)
            {
                audioMixer.SetFloat("volume", loadSettingsOption.volumeValue);
            }
            else
            {
                audioMixer.SetFloat("volume", -80);
            }
        }
        //저장된 SettingsOption이 없을 때 Game Setting
        else
        {
            isOnAR    = true;
            isOnSound = true;
            QualitySettings.SetQualityLevel(2);
            audioMixer.SetFloat("volume", 20);
        }

        float value;

        audioMixer.GetFloat("volume", out value);
        //현재 Game Setting을 담을 객체 생성
        curSettingsOption = new SettingsOption(isOnAR, isOnSound, QualitySettings.GetQualityLevel(), value);
    }
    private void Awake()
    {
        gm            = FindObjectOfType <GameManager>();
        isApplyButton = false;
        //저장된 SettingsOption이 있을 때 Game Setting
        if (LoadSettings())
        {
            isOnSound = loadSettingsOption.soundToggleValue;

            QualitySettings.SetQualityLevel(loadSettingsOption.qualityValue);

            if (loadSettingsOption.soundToggleValue)
            {
                audioMixer.SetFloat("volume", loadSettingsOption.volumeValue);
            }
            else
            {
                audioMixer.SetFloat("volume", -80);
            }
        }
        //저장된 SettingsOption이 없을 때 Game Setting
        else
        {
            isOnSound = true;
            QualitySettings.SetQualityLevel(2);
            audioMixer.SetFloat("volume", -20);
        }

        float value;

        audioMixer.GetFloat("volume", out value);
        //현재 Game Setting을 담을 객체 생성
        curSettingsOption = new SettingsOption(isOnSound, QualitySettings.GetQualityLevel(), value);
    }
コード例 #4
0
    /// <summary>
    /// Handles user cursor movement between the ui elements
    /// </summary>
    /// <param name="vert"></param>
    public void TraverseMenu(float vert)
    {
        // Find out the previously selected button.
        int selected = (int)selectedID;

        // Change style of previously selected button to regular.
        changeButtonToUnselected(selected);

        // Based on input vert, change the current selected button ID.
        if (vert > 0)
        {
            selected++;
        }
        else if (vert < 0)
        {
            selected--;
        }
        if (selected < 0)
        {
            selected = TOTAL_SETTINGS_OPTIONS - 1;
        }
        else if (selected == TOTAL_SETTINGS_OPTIONS)
        {
            selected = 0;
        }
        selectedID = (SettingsOption)selected;

        // Change style of newly selected button to selected.
        changeButtonToSelected(selected);
    }
コード例 #5
0
    private void OnEnable()
    {
        selectedID = 0;
        Tuple <int, int> newRes = resolutions[selectedRes];

        FullScreenActiveValue.text = fullscreenActive ? "On" : "Off";
        ResolutionValue.text       = $"{newRes.Item1} X {newRes.Item2}";
        changeButtonToSelected((int)selectedID);
    }
コード例 #6
0
    //UI 출력시 UI 내용 변경
    private void OnEnable()
    {
        float value;

        audioMixer.GetFloat("volume", out value);
        //변경 사항을 담을 객체 생성
        settingsOption = new SettingsOption(isOnAR, isOnSound, QualitySettings.GetQualityLevel(), value);

        UpdateContent(curSettingsOption);
    }
コード例 #7
0
 //저장된 데이터 유무 확인
 private bool LoadSettings()
 {
     if (!PlayerPrefs.HasKey("SavedSettings"))
     {
         return(false);
     }
     else
     {
         //저장된 값을 파싱해 loadSettingsOption 객체에 담는다.
         string loadData = PlayerPrefs.GetString("SavedSettings");
         loadSettingsOption = JsonUtility.FromJson <SettingsOption>(loadData);
         return(true);
     }
 }
コード例 #8
0
        public void DidSelectNewColor(SettingsOption selectedOption, Color?newColor)
        {
            Color color;

            if (newColor.HasValue)
            {
                color = newColor.Value;
            }
            else
            {
                return;
            }
            switch (selectedOption)
            {
            case SettingsOption.WindowBackgroundColor:
                foreach (var indicatorWindow in indicatorWindows)
                {
                    indicatorWindow.Background = new SolidColorBrush(color);
                }
                settings.windowBackgroundColor = color;
                break;

            case SettingsOption.BarBackgroundColor:
                foreach (var indicatorWindow in indicatorWindows)
                {
                    indicatorWindow.SetBarBackgroundColor(color);
                }
                settings.barBackgroundColor = color;
                break;

            case SettingsOption.BarForegroundColor:
                foreach (var indicatorWindow in indicatorWindows)
                {
                    indicatorWindow.SetBarForegroundColor(color);
                }
                settings.barForegroundColor = color;
                break;

            case SettingsOption.BorderColor:
                foreach (var indicatorWindow in indicatorWindows)
                {
                    indicatorWindow.SetBorderBrushColor(color);
                }
                settings.borderColor = color;
                break;

            default: break;
            }
        }
コード例 #9
0
 private void LoadAudioSettings()
 {
     if (!PlayerPrefs.HasKey("SavedSettings"))
     {
         QualitySettings.SetQualityLevel(2);
         audioMixer.SetFloat("volume", -20);
     }
     else
     {
         string         loadData           = PlayerPrefs.GetString("SavedSettings");
         SettingsOption loadSettingsOption = JsonUtility.FromJson <SettingsOption>(loadData);
         QualitySettings.SetQualityLevel(loadSettingsOption.qualityValue);
         audioMixer.SetFloat("volume", loadSettingsOption.volumeValue);
     }
 }
コード例 #10
0
        private void CurrentSettingDidChange(int index)
        {
            currentSetting = (SettingsOption)index;
            switch (currentSetting)
            {
            case SettingsOption.Hardware: ShowCheckMenu(); break;

            case SettingsOption.WindowBackgroundColor: ShowColorPicker(); break;

            case SettingsOption.BarBackgroundColor: ShowColorPicker(); break;

            case SettingsOption.BarForegroundColor: ShowColorPicker(); break;

            case SettingsOption.BorderColor: ShowColorPicker(); break;

            case SettingsOption.Font: ShowFontMenu(); break;

            case SettingsOption.Position: ShowRadioButtonMenu(); break;

            case SettingsOption.Reset: ConfirmSettingReset(); break;
            }
        }