コード例 #1
0
        static void HandleColorPreferences(string searchContext)
        {
            EditorGUI.BeginChangeCheck();

            s_UseUnityColors.value = SettingsGUILayout.SettingsToggle("Use Unity Colors", s_UseUnityColors, searchContext);

            if (!s_UseUnityColors.value)
            {
                using (new SettingsGUILayout.IndentedGroup())
                {
                    s_DitherFaceHandle.value          = SettingsGUILayout.SettingsToggle("Dither Face Overlay", s_DitherFaceHandle, searchContext);
                    s_WireframeColorPref.value        = SettingsGUILayout.SettingsColorField("Wireframe", s_WireframeColorPref, searchContext);
                    s_PreselectionColorPref.value     = SettingsGUILayout.SettingsColorField("Preselection", s_PreselectionColorPref, searchContext);
                    s_SelectedFaceColorPref.value     = SettingsGUILayout.SettingsColorField("Selected Face Color", s_SelectedFaceColorPref, searchContext);
                    s_UnselectedEdgeColorPref.value   = SettingsGUILayout.SettingsColorField("Unselected Edge Color", s_UnselectedEdgeColorPref, searchContext);
                    s_SelectedEdgeColorPref.value     = SettingsGUILayout.SettingsColorField("Selected Edge Color", s_SelectedEdgeColorPref, searchContext);
                    s_UnselectedVertexColorPref.value = SettingsGUILayout.SettingsColorField("Unselected Vertex Color", s_UnselectedVertexColorPref, searchContext);
                    s_SelectedVertexColorPref.value   = SettingsGUILayout.SettingsColorField("Selected Vertex Color", s_SelectedVertexColorPref, searchContext);
                }
            }

            s_DepthTestHandles.value  = SettingsGUILayout.SettingsToggle("Depth Test", s_DepthTestHandles, searchContext);
            s_VertexPointSize.value   = SettingsGUILayout.SettingsSlider("Vertex Size", s_VertexPointSize, 1f, 10f, searchContext);
            s_EdgeLineSize.value      = SettingsGUILayout.SettingsSlider("Line Size", s_EdgeLineSize, 0f, 10f, searchContext);
            s_WireframeLineSize.value = SettingsGUILayout.SettingsSlider("Wireframe Size", s_WireframeLineSize, 0f, 10f, searchContext);

            if (EditorGUI.EndChangeCheck())
            {
                ProBuilderEditor.UpdateMeshHandles(true);
            }
        }
コード例 #2
0
            private static void DrawGeneralBlock(string searchContext)
            {
                if (BuildManagerUtility.TryMatchSearch(searchContext, ShowUserPreferencesLabel.text))
                {
                    if (GUILayout.Button(ShowUserPreferencesLabel))
                    {
                        SettingsService.OpenUserPreferences(BuildManagerUtility.UserPreferencesPath);
                    }

                    EditorGUILayout.Separator();
                }

                if (ShowSplashScreenSetting != BoolState.Null)
                {
                    PlayerSettings.SplashScreen.show = ShowSplashScreen;
                }

                if (ShowUnityLogoSetting != BoolState.Null)
                {
                    PlayerSettings.SplashScreen.showUnityLogo = ShowUnityLogo;
                }

                using (EditorGUI.ChangeCheckScope changeCheckScope = new EditorGUI.ChangeCheckScope())
                {
                    UseProjectFolderAsBuildNameSetting.value = SettingsGUILayout.SettingsToggle(UseProjectFolderAsBuildNameLabel, UseProjectFolderAsBuildNameSetting, searchContext);

                    BuildManagerUtility.DrawBoolStateField(searchContext, ShowSplashScreenLabel, ShowSplashScreenSetting, PlayerSettings.SplashScreen.show, delegate
                    {
                        PlayerSettings.SplashScreen.show = ShowSplashScreen;
                    });

                    using (new EditorGUI.IndentLevelScope())
                    {
                        using (new EditorGUI.DisabledScope(!ShowSplashScreen))
                        {
                            BuildManagerUtility.DrawBoolStateField(searchContext, ShowUnityLogoLabel, ShowUnityLogoSetting, PlayerSettings.SplashScreen.showUnityLogo, delegate
                            {
                                PlayerSettings.SplashScreen.showUnityLogo = ShowUnityLogo;
                            });
                        }
                    }

                    UseUtcNowAsIosBuildNumberSetting.value = SettingsGUILayout.SettingsToggle(UseUtcNowAsIosBuildNumberLabel, UseUtcNowAsIosBuildNumberSetting, searchContext);
                    UseUtcNowAsMacBuildNumberSetting.value = SettingsGUILayout.SettingsToggle(UseUtcNowAsMacBuildNumberLabel, UseUtcNowAsMacBuildNumberSetting, searchContext);

                    if (changeCheckScope.changed)
                    {
                        Settings.Save();
                    }
                }
            }
コード例 #3
0
        private static void XamlC(string search)
        {
            EditorGUI.BeginChangeCheck();

            using (new SettingsGUILayout.IndentedGroup("XamlC"))
            {
                OptimizeIL.value   = SettingsGUILayout.SettingsToggle("Optimize IL", OptimizeIL, search);
                DebugSymbols.value = SettingsGUILayout.SettingsToggle("Debug Symbols", DebugSymbols, search);
            }

            if (EditorGUI.EndChangeCheck())
            {
                Backend.Save();
            }
        }
コード例 #4
0
        static void ExperimentalFeaturesSettings(string searchContext)
        {
            s_ExperimentalFeatures.value = SettingsGUILayout.SettingsToggle("Experimental Features Enabled", s_ExperimentalFeatures, searchContext);

            if (s_ExperimentalFeatures.value)
            {
                using (new SettingsGUILayout.IndentedGroup())
                {
                    s_MeshesAreAssets.value = SettingsGUILayout.SettingsToggle("Store Mesh as Asset", s_MeshesAreAssets, searchContext);

                    if (s_MeshesAreAssets.value)
                    {
                        EditorGUILayout.HelpBox("Please note that this feature is untested, and may result in instabilities or lost work. Proceed with caution!", MessageType.Warning);
                    }
                }
            }
        }
コード例 #5
0
            private static void DrawCloudBuildsBlock(string searchContext)
            {
                using (EditorGUI.ChangeCheckScope changeCheckScope = new EditorGUI.ChangeCheckScope())
                {
                    AppendBuildNumberToVersionSetting.value = SettingsGUILayout.SettingsToggle(AppendBuildNumberToVersionLabel, AppendBuildNumberToVersionSetting, searchContext);

                    using (new EditorGUI.IndentLevelScope())
                    {
                        using (new EditorGUI.DisabledScope(!AppendBuildNumberToVersionSetting))
                        {
                            if (BuildManagerUtility.TryMatchSearch(searchContext, BuildNumberExpressionLabel.text))
                            {
                                BuildNumberExpressionSetting.value = EditorGUILayout.TextField(BuildNumberExpressionLabel, BuildNumberExpressionSetting);
                                SettingsGUILayout.DoResetContextMenuForLastRect(BuildNumberExpressionSetting);

                                Rect position = EditorGUILayout.GetControlRect(true);
                                position.xMin += EditorGUIUtility.labelWidth;

                                if (GUI.Button(position, "Validate"))
                                {
                                    string buildNumber = Random.Range(1, 100).ToString();
                                    string original    = BuildNumberExpressionSetting;
                                    string replaced    = original.Replace(BuildNumberPlaceholder, buildNumber);

                                    if (ExpressionEvaluator.Evaluate(replaced, out int result))
                                    {
                                        Debug.Log($"Expression ({original}) is valid! Validated with Build Number {buildNumber}: ({replaced})={result}");
                                    }
                                    else
                                    {
                                        Debug.LogError($"({original}) is not a valid expression!");
                                    }
                                }
                            }
                        }
                    }

                    UseBuildStartTimeAsUtcNowSetting.value         = SettingsGUILayout.SettingsToggle(UseBuildStartTimeAsUtcNowLabel, UseBuildStartTimeAsUtcNowSetting, searchContext);
                    SumBuildNumberToBundleVersionCodeSetting.value = SettingsGUILayout.SettingsToggle(SumBuildNumberToBundleVersionCodeLabel, SumBuildNumberToBundleVersionCodeSetting, searchContext);

                    if (changeCheckScope.changed)
                    {
                        Settings.Save();
                    }
                }
            }
コード例 #6
0
            private static void DrawLocalBuildsBlock(string searchContext)
            {
                using (EditorGUI.ChangeCheckScope changeCheckScope = new EditorGUI.ChangeCheckScope())
                {
                    AllowFallbackToMonoSetting.value = SettingsGUILayout.SettingsToggle(AllowFallbackToMonoLabel, AllowFallbackToMonoSetting, searchContext);

                    using (new EditorGUI.IndentLevelScope())
                    {
                        using (new EditorGUI.DisabledScope(!AllowFallbackToMonoSetting))
                        {
                            BuildManagerUtility.DrawEnumField(searchContext, PreferredLinuxScriptingBackendLabel, PreferredLinuxScriptingBackendSetting, null);
                            BuildManagerUtility.DrawEnumField(searchContext, PreferredMacScriptingBackendLabel, PreferredMacScriptingBackendSetting, null);
                            BuildManagerUtility.DrawEnumField(searchContext, PreferredWindowsScriptingBackendLabel, PreferredWindowsScriptingBackendSetting, null);
                        }
                    }

                    if (changeCheckScope.changed)
                    {
                        Settings.Save();
                    }
                }
            }
コード例 #7
0
        static void HandleColorPreferences(string searchContext)
        {
            s_UseUnityColors.value = SettingsGUILayout.SettingsToggle("Use Unity Colors", s_UseUnityColors, searchContext);

            if (!s_UseUnityColors.value)
            {
                using (new SettingsGUILayout.IndentedGroup())
                {
                    s_DitherFaceHandle.value          = SettingsGUILayout.SettingsToggle("Dither Face Overlay", s_DitherFaceHandle, searchContext);
                    s_WireframeColorPref.value        = SettingsGUILayout.SettingsColorField("Wireframe", s_WireframeColorPref, searchContext);
                    s_PreselectionColorPref.value     = SettingsGUILayout.SettingsColorField("Preselection", s_PreselectionColorPref, searchContext);
                    s_SelectedFaceColorPref.value     = SettingsGUILayout.SettingsColorField("Selected Face Color", s_SelectedFaceColorPref, searchContext);
                    s_UnselectedEdgeColorPref.value   = SettingsGUILayout.SettingsColorField("Unselected Edge Color", s_UnselectedEdgeColorPref, searchContext);
                    s_SelectedEdgeColorPref.value     = SettingsGUILayout.SettingsColorField("Selected Edge Color", s_SelectedEdgeColorPref, searchContext);
                    s_UnselectedVertexColorPref.value = SettingsGUILayout.SettingsColorField("Unselected Vertex Color", s_UnselectedVertexColorPref, searchContext);
                    s_SelectedVertexColorPref.value   = SettingsGUILayout.SettingsColorField("Selected Vertex Color", s_SelectedVertexColorPref, searchContext);
                }
            }

            s_DepthTestHandles.value = SettingsGUILayout.SettingsToggle("Depth Test", s_DepthTestHandles, searchContext);

            s_VertexPointSize.value = SettingsGUILayout.SettingsSlider("Vertex Size", s_VertexPointSize, 1f, 10f, searchContext);

            bool geoLine = BuiltinMaterials.geometryShadersSupported;

            if (geoLine)
            {
                s_EdgeLineSize.value      = SettingsGUILayout.SettingsSlider("Line Size", s_EdgeLineSize, 0f, 3f, searchContext);
                s_WireframeLineSize.value = SettingsGUILayout.SettingsSlider("Wireframe Size", s_WireframeLineSize, 0f, 3f, searchContext);
            }
            else
            {
                GUI.enabled = false;
                SettingsGUILayout.SearchableSlider("Line Size", 0f, 0f, 3f, searchContext);
                SettingsGUILayout.SearchableSlider("Wireframe Size", 0f, 0f, 3f, searchContext);
                GUI.enabled = true;
            }
        }
コード例 #8
0
        private static void OnGUI(string searchContext)
        {
            var style = new GUIStyle(EditorStyles.helpBox);

            style.fontSize = 13;
            style.richText = true;
            EditorGUI.BeginChangeCheck();

            _EnableCustomTitle.value =
                SettingsGUILayout.SettingsToggle("Enable Custom Window Title", _EnableCustomTitle, searchContext);
            using (new EditorGUI.DisabledScope(!_EnableCustomTitle.value))
            {
                _FormatString.value =
                    SettingsGUILayout.SettingsTextField("Window Title Format String", _FormatString, searchContext);
                _RepositoryPath.value =
                    SettingsGUILayout.SettingsTextField(
                        new GUIContent("Git Repository Path", "Git repository root directory"), _RepositoryPath,
                        searchContext);
                var parametersInfoBox = $@"Available title parameters:
    • <Branch> {_DisabledTextColorTag}{TitleFormatter.Format("<Branch>")}</color>
    • <SceneName> {_DisabledTextColorTag}{TitleFormatter.Format("<SceneName>")}</color>
    • <ProjectName> {_DisabledTextColorTag}{TitleFormatter.Format("<ProjectName>")}</color>
    • <RepoDirName> {_DisabledTextColorTag}{TitleFormatter.Format("<RepoDirName>")}</color>
    • <ProjectPath> {_DisabledTextColorTag}{TitleFormatter.Format("<ProjectPath>")}</color>
    • <RepoPath> {_DisabledTextColorTag}{TitleFormatter.Format("<RepoPath>")}</color>
    • <EditorVersion> {_DisabledTextColorTag}{TitleFormatter.Format("<EditorVersion>")}</color>
    • <TargetPlatform> {_DisabledTextColorTag}{TitleFormatter.Format("<TargetPlatform>")}</color>";
                GUILayout.Label(parametersInfoBox, style);
            }

            if (EditorGUI.EndChangeCheck())
            {
                Instance.Save();
                UpdateWindowTitle();
            }
        }
コード例 #9
0
 static bool DrawToggle(BaseSetting <bool> value, string searchContext)
 {
     return(SettingsGUILayout.SettingsToggle(value.GetGuiContent(), value, searchContext));
 }
コード例 #10
0
        private static void DrawHeaderBlock(string searchContext)
        {
            if (BuildManagerUtility.TryMatchSearch(searchContext, ShowProjectSettingsLabel.text))
            {
                if (GUILayout.Button(ShowProjectSettingsLabel))
                {
                    SettingsService.OpenProjectSettings(BuildManagerUtility.ProjectSettingsPath);
                }

                EditorGUILayout.Separator();
            }

            using (EditorGUI.ChangeCheckScope changeCheckScope = new EditorGUI.ChangeCheckScope())
            {
                if (BuildManagerUtility.TryMatchSearch(searchContext, OpenBuiltPlayerOptionsLabel.text))
                {
                    OpenBuiltPlayerOptionsSetting.value = (OpenBuiltPlayerOptions)EditorGUILayout.EnumFlagsField(OpenBuiltPlayerOptionsLabel, OpenBuiltPlayerOptionsSetting);
                    SettingsGUILayout.DoResetContextMenuForLastRect(OpenBuiltPlayerOptionsSetting);
                }

                CreateStandardizedBuildOutputSetting.value = SettingsGUILayout.SettingsToggle(CreateStandardizedBuildOutputLabel, CreateStandardizedBuildOutputSetting, searchContext);

                if (changeCheckScope.changed)
                {
                    Settings.Save();
                }
            }

            using (new EditorGUI.DisabledScope(!CreateStandardizedBuildOutputSetting))
            {
                using (EditorGUI.ChangeCheckScope changeCheckScope = new EditorGUI.ChangeCheckScope())
                {
                    using (new EditorGUI.IndentLevelScope())
                    {
                        GroupByBuildNameSetting.value   = SettingsGUILayout.SettingsToggle(GroupByBuildNameLabel, GroupByBuildNameSetting, searchContext);
                        GroupByBuildTargetSetting.value = SettingsGUILayout.SettingsToggle(GroupByBuildTargetLabel, GroupByBuildTargetSetting, searchContext);

                        if (changeCheckScope.changed)
                        {
                            Settings.Save();
                        }

                        if (!BuildManagerUtility.TryMatchSearch(searchContext, StandardizedBuildOutputPathLabel.text) &&
                            !BuildManagerUtility.TryMatchSearch(searchContext, ChangeButtonLabel.text))
                        {
                            return;
                        }

                        Rect position = EditorGUILayout.GetControlRect();
                        position = EditorGUI.PrefixLabel(position, StandardizedBuildOutputPathLabel);

                        if (GUI.Button(position, ChangeButtonLabel, EditorStyles.miniButton))
                        {
                            string value = EditorUtility.OpenFolderPanel("Builds folder location", Path.GetDirectoryName(StandardizedBuildOutputPath), Path.GetFileName(StandardizedBuildOutputPath));

                            if (string.IsNullOrEmpty(value) == false)
                            {
                                StandardizedBuildOutputPathSetting.SetValue(value, true);
                            }
                        }

                        SettingsGUILayout.DoResetContextMenuForLastRect(StandardizedBuildOutputPathSetting);
                        position = EditorGUILayout.GetControlRect();

                        if (Event.current.type == EventType.MouseUp && Event.current.button == 0 && position.Contains(Event.current.mousePosition))
                        {
                            string path = Directory.Exists(StandardizedBuildOutputPath) ? StandardizedBuildOutputPath : Path.GetDirectoryName(Application.dataPath);
                            Assert.IsFalse(string.IsNullOrWhiteSpace(path));
                            Process.Start(path);
                        }

                        string outputLabel = StandardizedBuildOutputPathSetting == DefaultStandardizedBuildOutputPath
                                                 ? $"./{DefaultStandardizedBuildOutputPath}"
                                                 : StandardizedBuildOutputPath;

                        EditorGUI.LabelField(position, outputLabel, EditorStyles.miniLabel);
                        SettingsGUILayout.DoResetContextMenuForLastRect(StandardizedBuildOutputPathSetting);
                    }
                }
            }
        }