void Awake() { HoldGameControllerInEveryScene(); settingsManager = new SettingsFileManager(); GlobalSettings.SetGraphicsSettings(); GlobalSettings.SetLanguage(); GlobalSettings.HoldLanguageManager(); }
public void SaveLoad_PropertiesMatch() { FileInfo file = new FileInfo(Path.Combine(Path.GetTempPath(), $"{nameof(SettingsFileManagerTests)}.{nameof(this.SaveLoad_PropertiesMatch)}.xml")); try { SettingsFileManager <FakeSettings> settingsManager = new SettingsFileManager <FakeSettings>(file); settingsManager.Settings.NewProperty = "foo"; settingsManager.Settings.IsAwesome = true; settingsManager.Settings.Title = "hello"; FakeSettings savedSettings = settingsManager.Settings; settingsManager.Save(); FakeSettings loadedSettings = new SettingsFileManager <FakeSettings>(file).Settings; Assert.AreEqual(savedSettings.NewProperty, loadedSettings.NewProperty); Assert.AreEqual(savedSettings.IsAwesome, loadedSettings.IsAwesome); Assert.AreEqual(savedSettings.Title, loadedSettings.Title); } finally { try { file.Delete(); } catch { } } }
public void LoadOldSettings_NewPropertyHasCorrectDefault() { FileInfo file = new FileInfo(Path.Combine(Path.GetTempPath(), $"{nameof(SettingsFileManagerTests)}.{nameof(this.LoadOldSettings_NewPropertyHasCorrectDefault)}.xml")); try { SettingsFileManager <OldFakeSettings> oldSettingsManager = new SettingsFileManager <OldFakeSettings>(file); oldSettingsManager.Settings.IsAwesome = true; oldSettingsManager.Save(); string serialized; using (StreamReader reader = file.OpenText()) serialized = reader.ReadToEnd(); using (StreamWriter writer = file.CreateText()) writer.Write(serialized.Replace(nameof(OldFakeSettings), nameof(FakeSettings))); FakeSettings settings = new SettingsFileManager <FakeSettings>(file).Settings; Assert.AreEqual(NEW_PROPERTY_DEFAULT, settings.NewProperty); } finally { try { file.Delete(); } catch { } } }