コード例 #1
0
ファイル: LevelEngine.cs プロジェクト: XZelnar/MicroWorld
 static void Settings_onGameStateChanged(Settings.GameStates prevState, Settings.GameStates curState)
 {
     if (IsRunning)
     {
         scripts.CallFunction("OnGameStateChanged", prevState.GetHashCode(), curState.GetHashCode());
     }
 }
コード例 #2
0
 internal static void _gamePause()
 {
     prePauseState      = Settings.gameState;
     Settings.gameState = Settings.GameStates.Paused;
 }
コード例 #3
0
 internal static void _gamePause()
 {
     prePauseState = Settings.gameState;
     Settings.gameState = Settings.GameStates.Paused;
 }