public EnvironmentalEffectsVisualizerGroup() : base(275, 157, 2, "environmental-effects") { SettingVisualizerPanel settingVisualizerPanel = new SettingVisualizerPanel(); settingVisualizerPanel.AddSetting((IVisualizableSetting) new CharacterShadowSetting()); settingVisualizerPanel.AddSetting((IVisualizableSetting) new ItemShadowSetting()); this.Children.Add((Gump)settingVisualizerPanel); }
public CharacterQualityVisualizerGroup() : base(275, 16, 2, "character-quality") { SettingVisualizerPanel settingVisualizerPanel = new SettingVisualizerPanel(); settingVisualizerPanel.AddSetting((IVisualizableSetting) new SmoothCharactersSetting()); settingVisualizerPanel.AddSetting((IVisualizableSetting) new AnimatedCharactersSetting()); this.Children.Add((Gump)settingVisualizerPanel); }
public MultiSampleVisualizerGroup() : base(16, 157, 3, "terrain-anti-aliasing") { SettingVisualizerPanel settingVisualizerPanel = new SettingVisualizerPanel(); settingVisualizerPanel.AddSetting((IVisualizableSetting) new MultiSampleSetting(0)); settingVisualizerPanel.AddSetting((IVisualizableSetting) new MultiSampleSetting(1)); settingVisualizerPanel.AddSetting((IVisualizableSetting) new MultiSampleSetting(2)); this.Children.Add((Gump)settingVisualizerPanel); }
public TerrainQualityVisualizerGroup() : base(16, 16, 3, "terrain-quality") { SettingVisualizerPanel settingVisualizerPanel = new SettingVisualizerPanel(); settingVisualizerPanel.AddSetting((IVisualizableSetting) new TerrainQualitySetting(0)); settingVisualizerPanel.AddSetting((IVisualizableSetting) new TerrainQualitySetting(1)); settingVisualizerPanel.AddSetting((IVisualizableSetting) new TerrainQualitySetting(2)); this.Children.Add((Gump)settingVisualizerPanel); }