public void Init(WorkoutPlayerController controller, int totalSets) { _controller = controller; Clear(); _setDisplaySegments = new List <SetsDisplaySegment> (); bool shouldShowWord = false; if (totalSets < 6) { shouldShowWord = true; } for (int i = 0; i < totalSets; i++) { SetsDisplaySegment newSetDisplaySegment = Instantiate(_setDisplaySegmentPrefab, _segmentParent); newSetDisplaySegment.Init(i + 1, shouldShowWord); _setDisplaySegments.Add(newSetDisplaySegment); } _completeLabel.color = ColorManager.Instance.ActiveColorLight; _introTimerText.color = ColorManager.Instance.ActiveColorLight; _radialFill.color = ColorManager.Instance.ActiveColorLight; _radialFillBG.color = ColorManager.Instance.ActiveColorDark; _radialFillInner.color = Color.black; }
public void ShowSetActive(int setNumber) { if (setNumber > _setDisplaySegments.Count) { MarkAllSetsComplete(); return; } else { HideCompleteTextLabel(); foreach (SetsDisplaySegment segment in _setDisplaySegments) { segment.ShowTextLabel(); } } for (int i = 0; i < setNumber; i++) { _setDisplaySegments [i].ShowAsComplete(); } for (int i = _setDisplaySegments.Count; i > setNumber; i--) { _setDisplaySegments [i - 1].ShowAsIncomplete(); } _activeSetDisplaySegment = _setDisplaySegments [setNumber - 1]; _activeSetDisplaySegment.StartGlowing(); _activeSetDisplaySegment.LightUpText(); if (_controller.initialSecondsBetweenExercises > 0 && setNumber == 1) { StartIntroTimer(); } else { StopIntroTimer(); } }