/// <summary> /// This method is typically called from the main application thread (as /// a result of user actions such as button click or node UI changes) to /// schedule an update of the graph. This call may or may not represent /// an actual update. In the event that the user action does not result /// in actual graph update (e.g. moving of node on UI), the update task /// will not be scheduled for execution. /// </summary> public void Run() { var traceData = PreloadedTraceData; if ((traceData != null) && traceData.Any()) { // If we do have preloaded trace data, set it here first. var setTraceDataTask = new SetTraceDataAsyncTask(scheduler); if (setTraceDataTask.Initialize(EngineController, this)) { scheduler.ScheduleForExecution(setTraceDataTask); } } // If one or more custom node have been updated, make sure they // are compiled first before the home workspace gets evaluated. // EngineController.ProcessPendingCustomNodeSyncData(scheduler); var task = new UpdateGraphAsyncTask(scheduler, VerboseLogging); if (task.Initialize(EngineController, this)) { task.Completed += OnUpdateGraphCompleted; RunEnabled = false; // Disable 'Run' button. scheduler.ScheduleForExecution(task); } else { // Notify handlers that evaluation did not take place. var e = new EvaluationCompletedEventArgs(false); OnEvaluationCompleted(e); } }
/// <summary> /// This method is typically called from the main application thread (as /// a result of user actions such as button click or node UI changes) to /// schedule an update of the graph. This call may or may not represent /// an actual update. In the event that the user action does not result /// in actual graph update (e.g. moving of node on UI), the update task /// will not be scheduled for execution. /// </summary> public void Run() { graphExecuted = true; // When Dynamo is shut down, the workspace is cleared, which results // in Modified() being called. But, we don't want to run when we are // shutting down so we check whether an engine controller is available. if (this.EngineController == null) { return; } var traceData = PreloadedTraceData; if ((traceData != null) && traceData.Any()) { // If we do have preloaded trace data, set it here first. var setTraceDataTask = new SetTraceDataAsyncTask(scheduler); if (setTraceDataTask.Initialize(EngineController, this)) { scheduler.ScheduleForExecution(setTraceDataTask); } } // If one or more custom node have been updated, make sure they // are compiled first before the home workspace gets evaluated. // EngineController.ProcessPendingCustomNodeSyncData(scheduler); var task = new UpdateGraphAsyncTask(scheduler, verboseLogging); if (task.Initialize(EngineController, this)) { task.Completed += OnUpdateGraphCompleted; RunSettings.RunEnabled = false; // Disable 'Run' button. // Reset node states foreach (var node in Nodes) { node.WasInvolvedInExecution = false; } // The workspace has been built for the first time silenceNodeModifications = false; OnEvaluationStarted(EventArgs.Empty); scheduler.ScheduleForExecution(task); // Setting this to true as the task is scheduled now and will be // set back to false once the OnUpdateGraphCompleted event is executed. executingTask = true; } else { // Notify handlers that evaluation did not take place. var e = new EvaluationCompletedEventArgs(false); OnEvaluationCompleted(e); } }