internal void SetTextWiimoteStatus(string text) { // InvokeRequired required compares the thread ID of the // calling thread to the thread ID of the creating thread. // If these threads are different, it returns true. if (this.WiimoteStatus.InvokeRequired) { SetTextWiimoteStatusCallback d = new SetTextWiimoteStatusCallback(SetTextWiimoteStatus); this.Invoke(d, new object[] { text }); } else { this.WiimoteStatus.Text = text; } }