コード例 #1
0
    protected override void OnCreate()
    {
        base.OnCreate();

        _emitSignalSystem        = World.GetOrCreateSystem <SetSignalSystem>();
        _executeSys              = World.GetOrCreateSystem <ExecutePawnControllerInputSystem>();
        _physicsWorldSystem      = World.GetOrCreateSystem <PhysicsWorldSystem>();
        _executeGameActionSystem = World.GetOrCreateSystem <ExecuteGameActionSystem>();
    }
コード例 #2
0
    protected override void OnCreate()
    {
        base.OnCreate();

        _stepPhysicsWorldSystem = World.GetOrCreateSystem <StepPhysicsWorldSystem>();
        _physicsWorldSystem     = World.GetOrCreateSystem <PhysicsWorldSystem>();
        _endFramePhysicsSystem  = World.GetOrCreateSystem <EndFramePhysicsSystem>();
        _setSignalSystem        = World.GetOrCreateSystem <SetSignalSystem>();
    }