public override void OnLobbyServerSceneLoadedForPlayer(NetworkManager manager, GameObject lobbyPlayer, GameObject gamePlayer) { LobbyPlayer lob = lobbyPlayer.GetComponent <LobbyPlayer>(); SetLocalPlayer lp = gamePlayer.GetComponent <SetLocalPlayer>(); lp.pname = lob.playerName; }
void OnCollisionEnter(Collision collision) { SetLocalPlayer pacman = collision.gameObject.GetComponent <SetLocalPlayer>(); if (pacman.pname == "Player1") { ps1.Points(); } if (pacman.pname == "Player2") { ps2.Points(); } AudioSource.PlayClipAtPoint(peletTaken, transform.position); Destroy(gameObject); }