private void SetSessionEnabled(bool sessionEnabled) { if (sessionEnabled && SessionComponent == null) { return; } // If the session status is an error, do not fire the callback itself; but do // ArPresto_setEnabled to signal the intention to resume once the session status is // valid. if (!SessionStatus.IsError()) { FireOnSessionSetEnabled(sessionEnabled); } ExternApi.ArPresto_setEnabled(sessionEnabled); }
private void _OnEarlyUpdate() { _SetCameraTextureName(); // Update session activity before EarlyUpdate. if (m_HaveDisableToEnableTransition) { _SetSessionEnabled(false); _SetSessionEnabled(true); m_HaveDisableToEnableTransition = false; // Avoid firing session enable event twice. if (m_DesiredSessionState.HasValue && m_DesiredSessionState.Value) { m_DesiredSessionState = null; } } if (m_DesiredSessionState.HasValue) { _SetSessionEnabled(m_DesiredSessionState.Value); m_DesiredSessionState = null; } // Perform updates before calling ArPresto_update. if (SessionComponent != null) { IntPtr previousSession = IntPtr.Zero; ExternApi.ArPresto_getSession(ref previousSession); if (UpdateSessionFeatures != null) { UpdateSessionFeatures(); } _SetCameraDirection(SessionComponent.DeviceCameraDirection); IntPtr currentSession = IntPtr.Zero; ExternApi.ArPresto_getSession(ref currentSession); // Fire the session enabled event when the underlying session has been changed // due to session feature update(camera direction etc). if (previousSession != currentSession) { _FireOnSessionSetEnabled(false); _FireOnSessionSetEnabled(true); } // Validate and convert the SessionConfig to a Instant Preview supported config by // logging and disabling limited supported features. if (InstantPreviewManager.IsProvidingPlatform && SessionComponent.SessionConfig != null && !InstantPreviewManager.ValidateSessionConfig(SessionComponent.SessionConfig)) { // A new SessionConfig object will be created based on the original // SessionConfig with all limited support features disabled. SessionComponent.SessionConfig = InstantPreviewManager.GenerateInstantPreviewSupportedConfig( SessionComponent.SessionConfig); } _UpdateConfiguration(SessionComponent.SessionConfig); } _UpdateDisplayGeometry(); // Update ArPresto and potentially ArCore. ExternApi.ArPresto_update(); if (SystemInfo.graphicsMultiThreaded && !InstantPreviewManager.IsProvidingPlatform) { // Synchronize render thread with update call. ExternApi.ARCoreRenderingUtils_CreatePostUpdateFence(); } SessionStatus previousSessionStatus = SessionStatus; // Get state information from ARPresto. ApiPrestoStatus prestoStatus = ApiPrestoStatus.Uninitialized; ExternApi.ArPresto_getStatus(ref prestoStatus); SessionStatus = prestoStatus.ToSessionStatus(); LostTrackingReason = LostTrackingReason.None; if (NativeSession != null && SessionStatus == SessionStatus.LostTracking) { var cameraHandle = NativeSession.FrameApi.AcquireCamera(); LostTrackingReason = NativeSession.CameraApi.GetLostTrackingReason(cameraHandle); NativeSession.CameraApi.Release(cameraHandle); } // If the current status is an error, check if the SessionStatus error state changed. if (SessionStatus.IsError() && previousSessionStatus.IsError() != SessionStatus.IsError()) { // Disable internal session bits so we properly pause the session due to error. _FireOnSessionSetEnabled(false); m_DisabledSessionOnErrorState = true; } else if (SessionStatus.IsValid() && m_DisabledSessionOnErrorState) { if (SessionComponent.enabled) { _FireOnSessionSetEnabled(true); } m_DisabledSessionOnErrorState = false; } // Get the current session from presto and note if it has changed. IntPtr sessionHandle = IntPtr.Zero; ExternApi.ArPresto_getSession(ref sessionHandle); IsSessionChangedThisFrame = m_CachedSessionHandle != sessionHandle; m_CachedSessionHandle = sessionHandle; ExternApi.ArPresto_getFrame(ref m_CachedFrameHandle); // Update the native session with the newest frame. if (NativeSession != null) { NativeSession.OnUpdate(m_CachedFrameHandle); } _UpdateTextureIfNeeded(); if (EarlyUpdate != null) { EarlyUpdate(); } }
void Update() { if (!isInitialized) { return; } // check for errors _QuitOnConnectionErrors(); // check for input (touch) CheckForInputAction(); // estimate the tracking state SessionStatus status = Session.Status; if (status.IsError() || status.IsNotInitialized()) { cameraTrackingState = TrackingState.Stopped; return; } else if (status == SessionStatus.Tracking) { cameraTrackingState = TrackingState.Tracking; } else { cameraTrackingState = TrackingState.Paused; } // get frame timestamp and light intensity lastFrameTimestamp = GetCurrentTimestamp(); if (Frame.LightEstimate.State == LightEstimateState.Valid) { // Normalize pixel intensity by middle gray in gamma space. const float middleGray = 0.466f; currentLightIntensity = Frame.LightEstimate.PixelIntensity / middleGray; } // get point cloud, if needed MultiARInterop.MultiARData arData = arManager.GetARData(); if (arManager.usePointCloudData) { if (Frame.PointCloud.PointCount > 0 && Frame.PointCloud.IsUpdatedThisFrame) { // Copy the point cloud points for (int i = 0; i < Frame.PointCloud.PointCount; i++) { PointCloudPoint point = Frame.PointCloud.GetPointAsStruct(i); arData.pointCloudData[i] = new Vector3(point.Position.x, point.Position.y, point.Position.z); } arData.pointCloudLength = Frame.PointCloud.PointCount; arData.pointCloudTimestamp = lastFrameTimestamp; } } // // display the tracked planes if needed // if(arManager.displayTrackedSurfaces && trackedPlanePrefab) // { // // get the new planes // Frame.GetNewPlanes(ref newTrackedPlanes); // // // Iterate over planes found in this frame and instantiate corresponding GameObjects to visualize them. // for (int i = 0; i < newTrackedPlanes.Count; i++) // { // // Instantiate a plane visualization prefab and set it to track the new plane. // GameObject planeObject = Instantiate(trackedPlanePrefab, Vector3.zero, Quaternion.identity); // planeObject.GetComponent<GoogleARCore.HelloAR.TrackedPlaneVisualizer>().SetTrackedPlane(newTrackedPlanes[i]); // // // Apply a random color and grid rotation. // planeObject.GetComponent<Renderer>().material.SetColor("_GridColor", planeColors[Random.Range(0, planeColors.Length - 1)]); // planeObject.GetComponent<Renderer>().material.SetFloat("_UvRotation", Random.Range(0.0f, 360.0f)); // } // } // get all tracked planes Session.GetTrackables <DetectedPlane>(allTrackedPlanes, TrackableQueryFilter.All); // create overlay surfaces as needed if (arManager.useOverlaySurface != MultiARManager.SurfaceRenderEnum.None) { alSurfacesToDelete.Clear(); alSurfacesToDelete.AddRange(arData.dictOverlaySurfaces.Keys); // estimate the material Material surfaceMat = arManager.GetSurfaceMaterial(); int surfaceLayer = MultiARInterop.GetSurfaceLayer(); for (int i = 0; i < allTrackedPlanes.Count; i++) { string surfId = allTrackedPlanes[i].m_TrackableNativeHandle.ToString(); if (!arData.dictOverlaySurfaces.ContainsKey(surfId)) { GameObject overlaySurfaceObj = new GameObject(); overlaySurfaceObj.name = "surface-" + surfId; overlaySurfaceObj.layer = surfaceLayer; overlaySurfaceObj.transform.SetParent(arData.surfaceRendererRoot ? arData.surfaceRendererRoot.transform : null); // GameObject overlayCubeObj = GameObject.CreatePrimitive(PrimitiveType.Cube); // overlayCubeObj.name = "surface-cube-" + surfId; // overlayCubeObj.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f); // overlayCubeObj.transform.SetParent(overlaySurfaceObj.transform); OverlaySurfaceUpdater overlaySurface = overlaySurfaceObj.AddComponent <OverlaySurfaceUpdater>(); overlaySurface.SetSurfaceMaterial(surfaceMat); overlaySurface.SetSurfaceCollider(arManager.surfaceCollider, arManager.colliderMaterial); arData.dictOverlaySurfaces.Add(surfId, overlaySurface); } // update the surface mesh bool bValidSurface = UpdateOverlaySurface(arData.dictOverlaySurfaces[surfId], allTrackedPlanes[i]); if (bValidSurface && alSurfacesToDelete.Contains(surfId)) { alSurfacesToDelete.Remove(surfId); } } // delete not tracked surfaces foreach (string surfId in alSurfacesToDelete) { OverlaySurfaceUpdater overlaySurface = arData.dictOverlaySurfaces[surfId]; arData.dictOverlaySurfaces.Remove(surfId); Destroy(overlaySurface.gameObject); } } // check status of the anchors List <string> alAnchorsToRemove = new List <string>(); foreach (string anchorId in arData.allAnchorsDict.Keys) { List <GameObject> anchoredObjs = arData.allAnchorsDict[anchorId]; foreach (GameObject anchoredObj in anchoredObjs) { Transform parentTrans = anchoredObj.transform.parent; if (parentTrans == null) { if (!alAnchorsToRemove.Contains(anchorId)) { alAnchorsToRemove.Add(anchorId); } anchoredObj.SetActive(false); } else { Anchor anchor = parentTrans.GetComponent <Anchor>(); if (anchor == null || anchor.TrackingState == TrackingState.Stopped) { if (!alAnchorsToRemove.Contains(anchorId)) { alAnchorsToRemove.Add(anchorId); } anchoredObj.transform.parent = null; anchoredObj.SetActive(false); } } } } // remove the stopped anchors from our list foreach (string anchorId in alAnchorsToRemove) { arData.allAnchorsDict.Remove(anchorId); } // clean up alAnchorsToRemove.Clear(); // look for image anchors, if enabled if (arData.imageAnchorsEnabled) { // Get updated augmented images for this frame. Session.GetTrackables <AugmentedImage>(alTrackedAugmentedImages, TrackableQueryFilter.Updated); foreach (var image in alTrackedAugmentedImages) { string sImageName = image.Name; bool wasImageTracked = dictImageAnchors.ContainsKey(sImageName); if (!wasImageTracked && image.TrackingState == TrackingState.Tracking) { // Create an anchor to ensure that ARCore keeps tracking this augmented image. Anchor anchor = image.CreateAnchor(image.CenterPose); anchor.gameObject.name = "ImageAnchor-" + sImageName; DontDestroyOnLoad(anchor.gameObject); alImageAnchorNames.Add(sImageName); dictImageAnchors.Add(sImageName, anchor.gameObject); } else if (wasImageTracked && image.TrackingState == TrackingState.Stopped) { // remove the anchor GameObject anchorObj = dictImageAnchors[sImageName]; alImageAnchorNames.Remove(sImageName); dictImageAnchors.Remove(sImageName); GameObject.Destroy(anchorObj); } } } }
private void _OnEarlyUpdate() { // Update session activity before EarlyUpdate. if (m_HaveDisableToEnableTransition) { _SetSessionEnabled(false); _SetSessionEnabled(true); m_HaveDisableToEnableTransition = false; // Avoid firing session enable event twice. if (m_DesiredSessionState.HasValue && m_DesiredSessionState.Value) { m_DesiredSessionState = null; } } if (m_DesiredSessionState.HasValue) { _SetSessionEnabled(m_DesiredSessionState.Value); m_DesiredSessionState = null; } // Perform updates before calling ArPresto_update. if (SessionComponent != null) { IntPtr previousSession = IntPtr.Zero; ExternApi.ArPresto_getSession(ref previousSession); if (UpdateSessionFeatures != null) { UpdateSessionFeatures(); } _SetCameraDirection(SessionComponent.DeviceCameraDirection); IntPtr currentSession = IntPtr.Zero; ExternApi.ArPresto_getSession(ref currentSession); // Fire the session enabled event when the underlying session has been changed // due to session feature update(camera direction etc). if (previousSession != currentSession) { _FireOnSessionSetEnabled(false); _FireOnSessionSetEnabled(true); } _SetConfiguration(SessionComponent.SessionConfig); } _UpdateDisplayGeometry(); // Update ArPresto and potentially ArCore. ExternApi.ArPresto_update(); SessionStatus previousSessionStatus = SessionStatus; // Get state information from ARPresto. ApiPrestoStatus prestoStatus = ApiPrestoStatus.Uninitialized; ExternApi.ArPresto_getStatus(ref prestoStatus); SessionStatus = prestoStatus.ToSessionStatus(); LostTrackingReason = LostTrackingReason.None; if (NativeSession != null && SessionStatus == SessionStatus.LostTracking) { var cameraHandle = NativeSession.FrameApi.AcquireCamera(); LostTrackingReason = NativeSession.CameraApi.GetLostTrackingReason(cameraHandle); NativeSession.CameraApi.Release(cameraHandle); } // If the current status is an error, check if the SessionStatus error state changed. if (SessionStatus.IsError() && previousSessionStatus.IsError() != SessionStatus.IsError()) { // Disable internal session bits so we properly pause the session due to error. _FireOnSessionSetEnabled(false); m_DisabledSessionOnErrorState = true; } else if (SessionStatus.IsValid() && m_DisabledSessionOnErrorState) { if (SessionComponent.enabled) { _FireOnSessionSetEnabled(true); } m_DisabledSessionOnErrorState = false; } // Get the current session from presto and note if it has changed. IntPtr sessionHandle = IntPtr.Zero; ExternApi.ArPresto_getSession(ref sessionHandle); IsSessionChangedThisFrame = m_CachedSessionHandle != sessionHandle; m_CachedSessionHandle = sessionHandle; ExternApi.ArPresto_getFrame(ref m_CachedFrameHandle); // Update the native session with the newest frame. if (NativeSession != null) { NativeSession.OnUpdate(m_CachedFrameHandle); } _UpdateTextureIfNeeded(); if (EarlyUpdate != null) { EarlyUpdate(); } }