private void Handler(SessionSendSimulationStatePacket sessionSendSimulationStatePacket) { var state = sessionSendSimulationStatePacket.SimulationState; ScreenManager.RemoveScreen(this); ScreenManager.AddScreen(new GameplayScreen(state, sessionSendSimulationStatePacket.PlayerUID), null); }
/// <summary> /// Verifies a user is okay to enter the game and loading has been complete. /// </summary> /// <returns></returns> public bool VerifyGameLoad(NotifyLoadedGamePacket obj) { if (_secureTokensWaiting.Contains(obj.SecureToken)) { // Verify this player has loaded the game _secureTokensWaiting.Remove(obj.SecureToken); ulong id = FindUser(obj); hasAnyoneLoaded = true; // Once a player has loaded, it's okay to send them them the game state var packet = new SessionSendSimulationStatePacket(_simulationState, id); ClientNetworkManager.Instance.SendPacket(packet, obj.Sender); // The minute we know this entity is good, use it return(true); } return(false); }