public void Set(SessionModificationSetMaxPlayersOptions other) { if (other != null) { m_ApiVersion = SessionModification.SessionmodificationSetmaxplayersApiLatest; MaxPlayers = other.MaxPlayers; } }
/// <summary> /// Set the maximum number of players allowed in this session. /// When updating the session, it is not possible to reduce this number below the current number of existing players /// </summary> /// <param name="options">Options associated with max number of players in this session</param> /// <returns> /// <see cref="Result.Success" /> if setting this parameter was successful /// <see cref="Result.IncompatibleVersion" /> if the API version passed in is incorrect /// </returns> public Result SetMaxPlayers(SessionModificationSetMaxPlayersOptions options) { System.IntPtr optionsAddress = new System.IntPtr(); Helper.TryMarshalSet <SessionModificationSetMaxPlayersOptionsInternal, SessionModificationSetMaxPlayersOptions>(ref optionsAddress, options); var funcResult = EOS_SessionModification_SetMaxPlayers(InnerHandle, optionsAddress); Helper.TryMarshalDispose(ref optionsAddress); return(funcResult); }