/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(new Color(30, 30, 30)); // DRAW CONTROL MANAGER WindowContentManager.Draw(); // Service Provider: Last so that mouse on top: ServiceProvider.Draw(gameTime); base.Draw(gameTime); }