public void ValidaAtaqueFeitoPersonagemContraOutroPersonagemMesmaFacao() { string _nameFaction = "Warriors"; string _otherNameFaction = "Raptors"; _character.JoinFaction(new AbsFaction(_nameFaction)); string otherName = "OtherPerson"; var _potenciaAtaque = 10; var _otherCharacter = new Character() { Name = otherName }; _otherCharacter.JoinFaction(new AbsFaction(_otherNameFaction)); var serviceCharacter = new ServiceCharacter(_character); serviceCharacter.MakeAttack(_potenciaAtaque, _otherCharacter); Assert.AreEqual(_otherCharacter.Health, (_character.Health - _potenciaAtaque)); Assert.AreEqual(_otherCharacter.Name, otherName); Assert.AreEqual(_otherCharacter.Alive, true); Assert.AreNotEqual(_otherCharacter.Alive, false); Assert.AreNotEqual(_otherCharacter.Factions, _character.Factions); Assert.AreEqual(_otherCharacter.KindOfFighter, TypeOfFighter.Melee); }
public void ValidaAtaqueFeitoPersonagemPorOutroPersonagemRangedDentroAlcance() { string otherName = "OtherPerson"; var _potenciaAtaque = 10; var _character = new Character(TypeOfFighter.Ranged) { Name = otherName }; var _otherCharacter = new Character() { Name = otherName, Position = 10 }; var serviceCharacter = new ServiceCharacter(_character); serviceCharacter.MakeAttack(_potenciaAtaque, _otherCharacter); Assert.AreEqual(_otherCharacter.Health, (_originalHealt - _potenciaAtaque)); Assert.AreEqual(_otherCharacter.Level, _originalLevel); Assert.AreEqual(_otherCharacter.Alive, true); Assert.AreNotEqual(_otherCharacter.Alive, false); Assert.AreEqual(_character.KindOfFighter, TypeOfFighter.Ranged); }
public void ValidaCuraFeitaPeloProprioPersonagemComErro() { string otherName = "OtherPerson"; var _otherCharacter = new Character() { Name = otherName }; var _newHealth = 1000; _character.UpHealth(_newHealth); var serviceCharacter = new ServiceCharacter(_character); try { serviceCharacter.BeCure(_otherCharacter); } catch (Exception ex) { Assert.IsNotNull(ex); AssertFailedException.Equals(ex.Message, "A character can only heal characters of his own faction."); _character.DownHealth(_newHealth); Assert.AreEqual(_character.Health, _originalHealt); Assert.AreEqual(_character.Level, _originalLevel); Assert.AreEqual(_character.Alive, true); Assert.AreNotEqual(_character.Alive, false); Assert.AreEqual(_character.KindOfFighter, TypeOfFighter.Melee); } }
public void ValidaAtaqueFeitoPersonagemPorOutroPersonagemRangedForaAlcance() { string otherName = "OtherPerson"; var _potenciaAtaque = 10; var _otherCharacter = new Character(TypeOfFighter.Ranged) { Name = otherName, Position = 30 }; var _newHealth = 5000; _character.UpHealth(_newHealth); var serviceCharacter = new ServiceCharacter(_character); try { serviceCharacter.MakeAttack(_potenciaAtaque, _otherCharacter); } catch (Exception ex) { Assert.IsNotNull(ex); AssertFailedException.Equals(ex.Message, "Opponent out of reach."); Assert.AreEqual(_otherCharacter.Health, _originalHealt); Assert.AreEqual(_otherCharacter.Level, _originalLevel); Assert.AreEqual(_otherCharacter.Alive, true); Assert.AreNotEqual(_otherCharacter.Alive, false); Assert.AreEqual(_character.KindOfFighter, TypeOfFighter.Melee); } }
public void ValidaCuraFeitaPersonagemParaOutroComSucesso() { string _nameFaction = "Warriors"; _character.JoinFaction(new AbsFaction(_nameFaction)); string otherName = "OtherPerson"; var _otherCharacter = new Character() { Name = otherName }; _otherCharacter.JoinFaction(new AbsFaction(_nameFaction)); var serviceCharacter = new ServiceCharacter(_character); var _newHealth = 1000; _character.UpHealth(_newHealth); serviceCharacter.BeCure(_otherCharacter); Assert.AreEqual(_character.Health, _originalHealt); Assert.AreEqual(_character.Level, _originalLevel); Assert.AreEqual(_character.Alive, true); Assert.AreNotEqual(_character.Alive, false); Assert.AreEqual(_character.KindOfFighter, TypeOfFighter.Melee); }
public void ValidaAtaqueFeitoAUmObjetoDestuindo() { var _potenciaAtaque = _originalHealt; var _object = new Objects(_originalHealt); var serviceCharacter = new ServiceCharacter(_character); serviceCharacter.MakeAttack(_potenciaAtaque, _object); Assert.AreEqual(_object.Destroyed, true); Assert.AreEqual(_object.Health, 0); }
public void ValidaCuraFeitaPeloProprioPersonagemComSucesso() { var _newHealth = 1000; _character.UpHealth(_newHealth); var serviceCharacter = new ServiceCharacter(_character); serviceCharacter.BeCure(_character); Assert.AreEqual(_character.Health, _originalHealt); Assert.AreEqual(_character.Level, _originalLevel); Assert.AreEqual(_character.Alive, true); Assert.AreNotEqual(_character.Alive, false); Assert.AreEqual(_character.KindOfFighter, TypeOfFighter.Melee); }
public void ValidaAtaqueFeitoAUmObjetoComSucesso() { //string otherName = "OtherPerson"; var _potenciaAtaque = 10; var _object = new Objects(_originalHealt); //var _otherCharacter = new Character() { Name = otherName }; var serviceCharacter = new ServiceCharacter(_character); serviceCharacter.MakeAttack(_potenciaAtaque, _object); Assert.AreEqual(_object.Health, (_originalHealt - _potenciaAtaque)); Assert.AreEqual(_object.Destroyed, false); }
public void ValidaAtaqueSofridoPersonagemPorOutroPersonagemComMorte() { string otherName = "OtherPerson"; var _otherCharacter = new Character() { Name = otherName }; var _potenciaAtaque = 1000; var serviceCharacter = new ServiceCharacter(_character); serviceCharacter.GetAttack(_potenciaAtaque, _otherCharacter); Assert.AreEqual(_character.Health, (_originalHealt - _potenciaAtaque)); Assert.AreEqual(_character.Level, 0); Assert.AreEqual(_character.Alive, false); Assert.AreNotEqual(_character.Alive, true); Assert.AreEqual(_character.KindOfFighter, TypeOfFighter.Melee); }
public void ValidaCuraFeitaPersonagemParaOutroSemSucesso() { string _nameFaction = "Warriors"; string _otherNameFaction = "Raptors"; _character.JoinFaction(new AbsFaction(_nameFaction)); string otherName = "OtherPerson"; var _otherCharacter = new Character() { Name = otherName }; _otherCharacter.JoinFaction(new AbsFaction(_otherNameFaction)); var serviceCharacter = new ServiceCharacter(_character); var _newHealth = 1000; _character.UpHealth(_newHealth); try { serviceCharacter.BeCure(_otherCharacter); } catch (Exception ex) { Assert.IsNotNull(ex); AssertFailedException.Equals(ex.Message, "A character can only heal characters of his own faction."); _character.DownHealth(_newHealth); Assert.AreEqual(_character.Health, _originalHealt); Assert.AreEqual(_character.Level, _originalLevel); Assert.AreEqual(_character.Alive, true); Assert.AreNotEqual(_character.Alive, false); Assert.AreEqual(_character.KindOfFighter, TypeOfFighter.Melee); } }
public void ValidaAtaqueSofridoPersonagemPeloMesmoPersonagem() { var _potenciaAtaque = 10; var serviceCharacter = new ServiceCharacter(_character); try { serviceCharacter.GetAttack(_potenciaAtaque, _character); } catch (Exception ex) { Assert.IsNotNull(ex); AssertFailedException.Equals(ex.Message, "You cant attack yourself."); Assert.AreEqual(_character.Health, _originalHealt); Assert.AreEqual(_character.Level, _originalLevel); Assert.AreEqual(_character.Alive, true); Assert.AreNotEqual(_character.Alive, false); Assert.AreEqual(_character.KindOfFighter, TypeOfFighter.Melee); } }
public void ValidaAtaqueFeitoAUmObjetoSemSucesso() { var _potenciaAtaque = 10; var _object = new Objects(_originalHealt); _object.DownHealth(_originalHealt); var serviceCharacter = new ServiceCharacter(_character); try { serviceCharacter.MakeAttack(_potenciaAtaque, _object); } catch (Exception ex) { Assert.IsNotNull(ex); AssertFailedException.Equals(ex.Message, "Object is already destroyed."); Assert.AreEqual(_object.Destroyed, true); } }
public void ValidaAtaqueFeitoPersonagemContraOutroPersonagemDiferenteFacao() { string _nameFaction = "Warriors"; string _otherNameFaction = "Raptors"; _character.JoinFaction(new AbsFaction(_nameFaction)); string otherName = "OtherPerson"; var _potenciaAtaque = 10; var _otherCharacter = new Character() { Name = otherName }; _otherCharacter.JoinFaction(new AbsFaction(_nameFaction)); _otherCharacter.JoinFaction(new AbsFaction(_otherNameFaction)); _otherCharacter.LeaveFaction(new AbsFaction(_otherNameFaction)); var serviceCharacter = new ServiceCharacter(_character); try { serviceCharacter.MakeAttack(_potenciaAtaque, _otherCharacter); } catch (Exception ex) { Assert.IsNotNull(ex); AssertFailedException.Equals(ex.Message, "You cant attack yours allies."); Assert.AreEqual(_otherCharacter.Health, _originalHealt); Assert.AreEqual(_otherCharacter.Level, _originalLevel); Assert.AreEqual(_otherCharacter.Alive, true); Assert.AreNotEqual(_otherCharacter.Alive, false); Assert.AreEqual(_character.KindOfFighter, TypeOfFighter.Melee); Assert.AreEqual(_otherCharacter.KindOfFighter, TypeOfFighter.Melee); } }
public void ValidaAtaqueFeitoPersonagemContraOutroPersonagem() { string otherName = "OtherPerson"; var _potenciaAtaque = 10; var _otherCharacter = new Character() { Name = otherName }; var serviceCharacter = new ServiceCharacter(_character); serviceCharacter.MakeAttack(_potenciaAtaque, _otherCharacter); Assert.AreEqual(_otherCharacter.Health, (_character.Health - _potenciaAtaque)); Assert.AreEqual(_otherCharacter.Name, otherName); Assert.AreEqual(_otherCharacter.Alive, true); Assert.AreNotEqual(_otherCharacter.Alive, false); Assert.AreNotEqual(_otherCharacter.Factions, _character.Factions); Assert.AreEqual(_otherCharacter.KindOfFighter, TypeOfFighter.Melee); }
public void ValidaAtaqueFeitoPersonagemPorOutroPersonagemNivel5VezesMenor() { string otherName = "OtherPerson"; var _potenciaAtaque = 10; var _otherCharacter = new Character() { Name = otherName }; var _newHealth = 5000; _character.UpHealth(_newHealth); var serviceCharacter = new ServiceCharacter(_character); serviceCharacter.MakeAttack(_potenciaAtaque, _otherCharacter); Assert.AreEqual(_otherCharacter.Health, (_originalHealt - (_potenciaAtaque * 2))); Assert.AreEqual(_otherCharacter.Level, _originalLevel); Assert.AreEqual(_otherCharacter.Alive, true); Assert.AreNotEqual(_otherCharacter.Alive, false); Assert.AreEqual(_character.KindOfFighter, TypeOfFighter.Melee); }
public void ValidaAtaqueFeitoPersonagemContraOMesmoPersonagem() { var _otherCharacter = new Character(); var serviceCharacter = new ServiceCharacter(_character); var _potenciaAtaque = 10; try { serviceCharacter.MakeAttack(_potenciaAtaque, _character); } catch (Exception ex) { Assert.IsNotNull(ex); AssertFailedException.Equals(ex.Message, "You cant attack yourself."); Assert.AreEqual(_character.Health, 1000); Assert.AreEqual(_character.Level, 1); Assert.AreEqual(_character.Alive, true); Assert.AreNotEqual(_character.Alive, false); Assert.AreEqual(_character.KindOfFighter, TypeOfFighter.Melee); } }
public void ValidaCuraFeitaPeloProprioPersonagemQueEstaMortoComErro() { var _newHealth = 1000; _character.DownHealth(_newHealth); var serviceCharacter = new ServiceCharacter(_character); try { serviceCharacter.BeCure(_character); } catch (Exception ex) { Assert.IsNotNull(ex); AssertFailedException.Equals(ex.Message, "We cant cure a dead character."); Assert.AreEqual(_character.Health, 0); Assert.AreEqual(_character.Level, 0); Assert.AreEqual(_character.Alive, false); Assert.AreNotEqual(_character.Alive, true); Assert.AreEqual(_character.KindOfFighter, TypeOfFighter.Melee); } }