public override void Avoid() { int SessionID = ReadD(); IPAddress addr = new IPAddress(ReadB(4)); short shift = ReadU(); Calculator.INST().seed = ReadU(); ReadB(10); //contando Writes ReadC(); int serverSize = ReadD(); player.ADDR = IPAddress.Parse(Carregar.fakeIP).GetAddressBytes(); player.Encrypt = ((SessionID + shift) % 7) + 1; for (int i = 0; i < serverSize; i++) { int actived = ReadD(); IPAddress serverIp = new IPAddress(ReadB(4)); ushort serverPort = ReadUH(); Servers_Type serverType = (Servers_Type)ReadC(); short serverMax = ReadU(); int serverPlayers = ReadD(); if (actived == 1 && i > 0) { player.server = new IPEndPoint(serverIp, serverPort); Program.Form1.InforSender($"GameServer: {player.server}", false); Program.Form1.InforSender($"Seed do Canal: {Calculator.INST().seed}", false); Program.Form1.InforSender($"Tipo do servidor: {serverType}", false); Program.Form1.InforSender($"Max de Jogadores: {serverMax}", false); Program.Form1.InforSender($"Jogadores Online: {serverPlayers}", false); AuthClient.SendPacket(new BASE_LOGIN_ACK().Write()); break; } } }
public override void Avoid() { int SessionID = ReadD(); IPAddress addr = new IPAddress(ReadB(4)); short shift = ReadU(); Calculator.INST().seed = ReadU(); ReadB(10); ReadC(); int serverSize = ReadD(); player.ADDR = IPAddress.Parse(Carregar.fakeIP).GetAddressBytes(); player.Encrypt = ((SessionID + shift) % 7) + 1; Program.Form1.InforSender("Servidor autorizado: Game", false); for (int i = 0; i < serverSize; i++) { int actived = ReadD(); IPAddress serverIp = new IPAddress(ReadB(4)); ushort serverPort = ReadUH(); Servers_Type serverType = (Servers_Type)ReadC(); short serverMax = ReadU(); int serverPlayers = ReadD(); if (actived == 1 && i > 0) { switch (serverType) { case Servers_Type.Server_Championship: { Program.Form1.WriteSender("Digite a senha do canal: ", Color.Yellow); Program.Form1.Exceptions = Exceptions.Senha_Do_Canal; break; } case Servers_Type.Server_Normal: { Program.Form1.InforSender($"Servidor Type {serverType}", false); clientGame.SendPacket(new GAME_BASE_USER_ENTER_ACK().Write()); break; } default: { Program.Form1.InforSender($"Integridade do Servidor: {serverType}", false); break; } } } } }