public override void Write() { WriteH(2049); WriteD(SessionId); WriteIP(Ip); WriteH(Port); //29890 WriteH(SessionSeed); WriteB(ServersManager.GameServerListBytes); WriteD(ServersManager.GetPlayers()); }
public override void Write() { WriteH(2643); WriteB(ServersManager.ServerRefreshBytes); WriteD(ServersManager.GetPlayers()); }