private void Start() { //開始連線,設定使用網路、串流、TCP //Debug.Log("Hello world!"); inputBuffer = new List <string> (); st = new ServerThread(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp, "0.0.0.0", 8000); st.Listen(); //讓Server socket開始監聽連線 st.StartConnect(); //開啟Server socket }
private void Start() { ss.a = 1; ss.b = 2; //開始連線,設定使用網路、串流、TCP // st = new ServerThread(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp, "127.0.0.1", 8000); st = new ServerThread(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp, PlayerParam.ipAddress, 8000); st.Listen(); //讓Server socket開始監聽連線 st.StartConnect(); //開啟Server socket isSend = true; }