public void Disconnect() { GameManager.PlayerDisconnecting(ID, Username); ServerSend.BroadcastClientDisconnect(ID, $"{Username} has Disconnected"); Username = null; tcp.Disconnect(); udp.Disconnect(); }
public void Disconnect() { GameManager.PlayerDisconnecting(ID, Username); ServerSend.BroadcastClientDisconnect(ID, $"{Username} has Disconnected"); Username = null; tcp.Disconnect(); udp.Disconnect(); }