public static void CreateAndSendNewStatPowerup(ServerMgr serverMgr) { StatPowerUp p = ServerSceneObjectFactory.CreateStatPowerUp(serverMgr, (DeviceType)serverMgr.GetRandomGenerator().Next((int)DeviceType.DEVICE_FIRST + 1, (int)DeviceType.DEVICE_LAST)); SendNewObject(serverMgr, p); }
private StatPowerUp CreateNewStatPowerup() { StatPowerUp p = ServerSceneObjectFactory.CreateStatPowerUp(mgr, (DeviceType)mgr.GetRandomGenerator().Next((int)DeviceType.DEVICE_FIRST + 1, (int)DeviceType.DEVICE_LAST)); p.Direction = new Vector(0, 0); return(p); }
private StatPowerUp CreateAndSendNewStatPowerup(Vector pos, Vector dir) { StatPowerUp p = ServerSceneObjectFactory.CreateStatPowerUp(mgr, (DeviceType)mgr.GetRandomGenerator().Next((int)DeviceType.DEVICE_FIRST + 1, (int)DeviceType.DEVICE_LAST)); p.Position = pos; p.Direction = dir; return(p); }