public void TestConnect() { var scl = new ServerPlayerListener(new NetworkConnectorServer(15005, 15006), npf); // Done setup scl.UpdateConnectedPlayers(); Assert.AreEqual(0, gameState.Players.Count()); Assert.AreEqual(0, scl.Players.Count()); var client1 = new NetworkConnectorClient(); client1.Connect("127.0.0.1", 15005); Thread.Sleep(100); scl.UpdateConnectedPlayers(); Assert.AreEqual(1, gameState.Players.Count()); Assert.AreEqual(1, scl.Players.Count()); var client2 = new NetworkConnectorClient(); client2.Connect("127.0.0.1", 15005); Thread.Sleep(100); scl.UpdateConnectedPlayers(); Assert.AreEqual(2, gameState.Players.Count()); Assert.AreEqual(2, scl.Players.Count()); }
public void TestNetworkedUserInput() { var scl = new ServerPlayerListener(new NetworkConnectorServer(15005, 15006), npf); var client = new NetworkConnectorClient(); client.Connect("127.0.0.1", 15005); var proxy = new ProxyPlayerInputHandler(client.UserInputHandlerTransporter); // Done setup scl.UpdateConnectedPlayers(); proxy.OnSave(); Thread.Sleep(100); scl.Players.First().NetworkPlayerInputForwarder.ForwardReceivedInputs(); inputHandler.Received().OnSave(); }
public GodGameServer(WorldSimulationService worldSimulationService, NetworkedPlayerFactory networkedPlayerFactory, ClearGameStateChangesService clearStateChangesSimulator, INetworkConnectorServer networkConnectorServer, GameStateDeltaPacketBuilder deltaPacketBuilder, Model.World world, WorldPersisterService persisterService, UserInputService userInputService) { World = world; this.WorldSimulationService = worldSimulationService; this.clearStateChangesSimulator = clearStateChangesSimulator; this.networkConnectorServer = networkConnectorServer; this.deltaPacketBuilder = deltaPacketBuilder; this.userInputService = userInputService; serverPlayerListener = new ServerPlayerListener(networkConnectorServer, networkedPlayerFactory); persisterService.Load(world, TWDir.GameData.GetChild("Saves/GodGame").CreateFile("auto.xml")); }